Addressing Zealot's Weaknesses Post BbD: Firearms, Blocking, and Cosplay, Oh My!

That’s cherry picking skills

It’s a very common zealot skill against a very common melee vet skill.

Yeah that’s the old discussion between damage Vs defense. “You shall reduce the enemies hp to zero while your hp shall not reach zero”[one of the first tutorials in gaming]. And this is strongly tied to the circumstances of your current situation.

I propose a mind experiment to find out which is stronger in Darktide: your whole team is tied up and there is one man left standing (not you), what do you wish his class was? Zealot or vet?

Vet in 95% of cases. Between Voice of Command, Frag Grenades and Krak grenades, the only situation they can’t salvage more efficiently is that 5% where you DO need a Zealot (or an Arbites or Ogryn) because you’re being sandwiched between a scab captain and a boss and a crusher train where being an undying fast guy (once every 2 minutes) is a big deal.

So if it’s really tough you want zealot if not you are fine with vet? :sweat_smile:sorry had to do it, your response called for it.
Well for me that answer is surprising. If not for gunners in havoc my answer would be 100% zealot, with gunners in the equation I would not expect a rando to run shield so I would hope for a smoke vet.

Sure? There are some situations where only a Zealot is likely to clutch it out but on the same token that situation isn’t worth building for nor is it worth building a class around, as it usually involves the other 3 players making a consistent series of mistakes to even get the opportunity to shine.

I would rather have a class that functions well and shines all the time rather than being fine 95% of the time but remarkable and amazing 5% of the time.

1 Like

Very understandable take! I am on the other side of the discussion, I am fine being fine for 95% of the time and hope to be able to salvage the other 5%. I don’t understand why one would prefer to throw an extra 20% damage on a situation which would be solved without it and randomly crumble the second the game gets tougher. My guess is that there is a scoreboard somewhere in the play🤷

1 Like

Likewise, I totally understand craving the ‘hell yeah time to clutch this mess’ endorphins that it can bring. Kind of like crit-fishing/exploding die builds in TTRPGs.

I’m more of a ‘steady and reliable gets the job done’ person myself. Both very valid styles!

2 Likes

I can honestly say that most of the time, I’ll want a Zealot. Which I’m sure lines up to your expected answer. But that feels like cherry picking scenarios. The last time I was in a game where I was down, the Zealot only got up because I survived as Arbite long enough to pick them up…three times.
To bring it up again:

If the class’s biggest strength is that they can save you from losing, but every other’s class is that they can make you win…
I’m not trying to deny the skill it takes to play Zealot into those high danger scenarios, nor am denying the class’s great survivability in those situations. I have saved teams by relying on both. But that specific scenario requires a minimum of three points of failure to reach.

This kinda ends up being my take as well. The thing is that I don’t think these playstyles cancel each other out. In the very least, they don’t have to. Having all the survivability will always make the class good at clutching, but that kinda clutching is something that only a small percentage of players will ever be good at. If the class doesn’t have tools for problems outside of that scenario then the much larger percentage of the players using the class will migrate to something that does have those tools. And right now, the concern I specifically have is that Hive Scum will offer a similar playstyle and a better variety of tools for a broader range of circumstances/scenarios, which in turn will cause all but the most invested Zealot players to drop the class.
Of course, I hope this isn’t the case. It’s too early to tell. But I think it’s a valid concern.

1 Like

My problem with vet is it doesn’t feel like

. It feels more like a jengga tower which you desperately try to keep standing while one unaccounted situation makes it fall down ( all the while dishing out extreme damage). A zealot is steady and reliable, good reliable constant damage which will not suddenly disappear.

I feel differently when I run Veteran; it’s more like ‘every engagement is a puzzle, if I pick the right choice I dominate, if not, maybe I might not excel, rarely will I get obliterated’ whereas with Zealot it’s more ‘ah yes all I have is a hammer and every situation is a nail’ where it works until it doesn’t work and then it’s like ‘oh boy I sure do love doing H1 parry cancel H1 parry cancel H1 parry cancel H1 parry cancel’ until the big things die or someone else comes along and one taps the big armored guys’.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.