I generally appreciate these posts pointing out issues with the Zealot class, and I hope they are drawing Fatshark’s attention.
-Zealot’s talent-based buffs are too conditional, too low duration, and/or too unreliable in comparison to other classes. This gives many of them relatively poor uptime and/or ability to be stacked. You need to work harder than other classes to keep up the buffs that you do have.
-Zealot no longer stands out from the other classes in terms of his melee power.
-Zealot has almost no buffs to ranged combat. While zealot should remain a melee-focused class, it wouldn’t hurt to see a few more viable ranged options to incorporate into builds. Other classes are able to be powerful both in melee and at range, but Zealot is not. Currently Zealot feels like the least versatile class by far in terms of the roles he can viably fill.
-Other than FotF, Zealot has no reliable way to deal with carapace quickly other than over-reliance on weapons with rending blessings. This shrinks the pool of viable weapons on higher difficulties, thus limiting playstyles.
-Stun grenade has been power-crept by shock mine/smite and increasing armor spam. Fire grenade has been almost invalidated by armor spam, unless exploiting rending blessings.
-Inexorable judgement doesn’t do enough to distinguish itself from the other 2 keystones and is considered inferior by most. Blazing Piety and Martyrdom both offer superior damage and survivability. Yes, I know you can make IJ work, that isn’t my point.
-I don’t really want to see shields or more focus on block-based talents on Zealot. Leave that for the Ogryn and Arbites. I’m ok with Zealot being dodge-based, as long as it is enabled better by his talents. I’m inclined to agree that blocking is inferior to dodging and I’m still not going to block more regardless of talent changes - dodging is too ingrained in my playstyle at this point.
-I don’t have a problem with reducing the ability to spam Chorus. But then Zealot needs other powerful things to offer a team if we can’t have that. Currently he offers little.
-I don’t disagree that Zealot gets better when things hit the fan, but I don’t think the class should be designed for that. You won’t see many people want to play Zealot if that’s his schtick.
-Zealot’s talent tree still doesn’t offer much of a dedicated build path for heavy 2-handed weapons, which is a shame because those are some of his coolest weapons. The game in general seems to still very much favor light, fast, crit weapons with rending blessings. This further limits playstyles. Yes, I know you can make 2-handers work, I use them almost exclusively, that’s not my point.
It’s important to remember that the fact that you can make something work, is not an argument that that thing is in a good state. We can’t look at Zealot in a vacuum. He should be on par with the other classes. Right now he is not. This doesn’t necessarily mean that he needs straight buffs - power creep has been a big problem in this game. But something needs to change. Zealot certainly doesn’t feel like THE melee class right now, but he does feel pigeonholed.