It’s difficult to discern when your ranged hit is critical or not for many of the ranged weapons in the game. It’s easy to tell for some weapons that have a somewhat slow, travelling projectile like arrows, bolts or drakefire pistols. But many ranged weapons have a crit effect that’s barely recognizable in the heat of the moment (handgun, BoP) or don’t even have a visual crit effect at all (Bolt staff, Trollhammer).
So I’d like to suggest a sound effect to be added for when your ranged attack is a crit to help players better understand what they’re doing and allow for better decision-making.
I don’t know if this is feasible or realistic, but I hope it’s something that can be added in the future.