This has probably been suggested before, but I didn’t see an existing thread on the official forum. This Reddit thread on the subject got quite a bit of engagement, although most people (including myself) thought the OP’s suggested bonuses for dual-melee were too strong. I thought it was worth bringing the idea here.
My suggestion is to add an upgrade node for the Blades of Faith blitz, since throwing knives are the logical pairing for a build with no ranged weapon. The main selling point is having 2 different melee weapons in a build, so it doesn’t need a lot of extra bonuses. However, spending a skill point should have some bonus attached other than just unlocking a side-grade build option. This is how I envision the new node:
Name: Overzealous
Prerequisite: Blades of Faith
Description:
Your ranged weapon is replaced with another melee weapon of your choice.
+50% Blades of Faith maximum quantity
+100% Blades of Faith recovered from all sources
+50% weapon swap speed (optional)*
Having more throwing knives and recovering them faster helps compensate for the lack of a ranged weapon, but doesn’t massively affect the overall class balance. The addition of a weapon swap-speed buff was suggested in the previously-mentioned Reddit thread and I think it makes sense thematically with the dual-melee concept, and again it shouldn’t greatly affect the class balance. If we want to be conservative on power creep, the swap speed bonus could be omitted.
I think this addition would help give the Zealot class a stronger identity in the roster. While Zealot used to be the preeminent melee class, now Hive Scum, Arbites, and even Psyker are eclipsing Zealot in certain playstyles. Zealot isn’t weak, but I find less and less incentive to play it over other options these days. Having the option for 2 melee weapons could really revitalize the class both in terms of buildcrafting and unique flavor.
From a technical standpoint, when this node is allocated, the currently-selected secondary weapon (normally the ranged weapon) could just default to a random melee weapon, prioritizing rarity and then rating. This would ensure the weapon slot isn’t empty, and the player can then select a different secondary melee weapon if they want. When the node is de-allocated, the same would happen but with a random ranged weapon.**
EDIT:
* Naturally, the numbers can be adjusted for balance. If you want to include a swap speed bonus but 50% is too much, it could be 25% or whatever instead. Likewise, the +100% Blades of Faith recovered could be limited to melee kills to reinforce the melee-only playstyle.
** If the game is likely to encounter errors from an empty weapon slot, you would also need to handle this edge case: someone allocates the new node, sells all their ranged weapons, and then deallocates the node. It’s probably easiest to just give them a starter ranged weapon (like a new character gets) to fill the weapon slot.

