Add Martyr Skull Recordings to the Psyk

Please add the Martyr Skulls voicelines to the Psyk like the Mortis Trails lines. The only way to hear them again is to redo the puzzle. I’ll also bet most of the playerbase don’t even know that the Skulls have a voice over attached because they do the puzzle then just move on with the mission.

The Mortis Trail lines and the Martyr Skull lines should really get their own soundclip Playlist menu where you choose which one you want to listen to, since spamming E in the Psyk and hoping the right one plays isn’t really good use of anyone’s time.

15 Likes

I agree with the opening post. The Martyr Skull voicelines are incredibly quiet in mission.

Some subtitles would be lovely as well. Likewise subtitles should added to the Psykhanium’s Mortis Trial Memories.

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Would be nice, incredible amount of story hidden/hints between all the past events.

  • Martyr Skulls
  • Radio Event
  • Vox Transmissions
  • Reject gossip
  • Sefoni gossip
  • Hub Transmissions

but here’s a tie over

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Ok learned something new :grin: didn’t hear them indeed

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Here’s the Vox’s too…transmissions should play in order but… intercept order starts getting jumbled in their playlist though…

(https://www.youtube.com/watch?v=uSrF0I7_qD8&list=PL_8OPzy1Q4QA4oSerKSUCFpgdLg1kUYFA)

I believe one was removed… Vox Intercept VI by looks of it… you can find the text though..maybe i left hints/speculations in lore section of forums :winking_face_with_tongue:

many seem duplicates of Mortis memories so at least were added to game…many do not… XIII

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Agreed that this stuff should be accessible.

The stuff from Sefoni’s reveries makes sense to be hidden in the psykh but for the other stuff I’d prefer a terminal/kiosk in the hub rather than pack the psykhanium with misc clutter.

Could even tack it on to Melk as “recovered intell” since he’s got nothing better to do these days.

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Okay, since collecting all those skulls and helping others collect countless by now… I’ve NEVER heard any of these lines or even known they existed… they never happened in my game. Ever…

Thanks Raichu for showing me hidden game content xD.

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I’m surprised there’s not a terminal that has profiles on the enemy units like their designations, dispositions between Admonition and the Mobian 6th, and known tactics they’ll employ.

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I have never listened to a martyr skull because of the sounds of battle that are happening at the same time.

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It would be amazing if we had some sort of Lore Libarary where we could read up on enemies, watch old cutscenes, listen to Martyr Skull memories and so on.

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The “Communication Breakdown” event bits… I found interesting.

Full breakdown video from JoPlaysGames

  1. “If Lector Cathores bids it be done, then so shall it be. Will you really refuse him?”

  2. “I’m sure the noble houses believe they have us infiltrated. They are wrong.”

  3. “Do you see him? Down in the square! The telltale shimmer of a falsehood? Follow! Report on what he learns.”

  4. “Urmal keeps Cathores in check. But, for how long?”

  5. “Lector Cathores excommunicated the Krazgate congregation tonight. No warning, no mercy.”

  6. “I hear whispers about the great house Margrave. What does it conceal?”

  7. “We must keep Grendyl Blind. Suspicion is bad enough… knowledge, would be intolerable.”

  8. “Grendyl has informants everywhere. Make an example of any you uncover.”

  9. “We lost too many grimoires after the accursed Morrow stormed the cankered librarium. We must recover them.”

  10. “Nurlge is truth, for without him, death has no meaning and life, no purpose.”

  11. “The Abyssal gate remains sealed, high majestrix. It thwarts our every effort.”

  12. “Had to seal off the tragonda street temple. One of Urmal’s experiments got out of hand, so they say.”

2 Likes