This would be great with the blood in gore. Each player has a meter they can fill up and it goes off like kill floor 2 multiplayer. It would help shooting combat too.
Would be an awesome ability for a new hero (something akin to a WARRIOR PRIEST! Just kidding).
I’m sorry to say, but I really don’t like this idea. Right now I have an issue from the latest patch where the game slows down and then speeds up again as if its trying to catch up. I really don’t like this issue and I really don’t want a feature that imitates it even partially, intentionally slowing down combat. I would find this annoying and I assume if one person had it turned on, everyone in the game would be affected.
I love this feature in Killing Floor because it gives you a much-needed break from the action. Everything in that game moves so fast and enemies can be so sudden that you practically end up relying on it when a Siren hits the deck in the center of your team.
However, in Vermintide, it’s slow enough that we can see almost everything coming. Other than a Gutter-Runner, there’s really nothing that can close on you without your intimate knowledge. Moreover, it’s a mechanic that only really benefits the person who triggered it; it could entirely goof up someone winding up an attack and releasing it right as time slows down. Not an issue for guns, bigger issue for swords/bows.
A fun idea, certainly, but I think it would be out of place in the current environment (IMHO).
Like a few others, this doesn’t sound like a good idea to me. A lot of things in this game rely on timing or rhythm, and sudden speed-changes break those. Imagine dodging a Mauler’s overhead, only to notice onatoher used their skill to change its timing. Or you’ve got a good rhythm going with a Two-Handed Hammer, and suddenly the rhythm breaks because another player felt they were in trouble.
It sounds like an interesting ability, but it just doesn’t fit here.
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.