About v1.0.8, the overall impression is positive, but:
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I still hate pixel-jumping-puzzles. I find them boring, out of context, and in some cases very frustrating (like the second grim on ‘Empire on Fire’)
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The graphic engine seems running better but the scenes seem a bit darker (using gamma 2.2).
Another problem is that IMHO it still have some problem on shadow casting.
On my Geforce 960M with the lastest drivers, I found that the environmental lights are working fine, but not any local light source (tourches, …).
They emit light that don’t generate any shadow. I good example can be the mission board.
The candles and the bench don’t have any shadow.
Even the players around here have any shadow.
I try to play with the video setting but nothing changed.
Another strange behavior, is about these pipes that seems receiving light from an invisible source.