A suggestion on how to fix red item rng

Still the same idea, just a slight variation on it. It boils down to a pity counter, which has been suggested since almost day one, so to say.

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Same, like i get a new weapon but think “Ugh I’ll have to upgrade it and then do a bunch of rerolling for it and then probably reroll some other things if it’s going to be a real different build and I hate the crafting system so much so F*** it”


Congrats on your good luck, but for a lot of us that is not the case. I’m nearing in on 200 hours myself, a lot of which is after they fixed drop rates, and I have yet to see a single red item.

Cool, but do you realize, that there is 3 possible solutions to your problem: removing duplicates, adding crafting system and, surprise, increasing droprates. Though, I am afraid you do not realize, how big the problem is.

But if you think, that playing a game for 4k hours to get all the content is perfectly fine, then everything is okay of course.

Very easy solution, Diablo style vendor shop + ingame currency to buy crafting materials allowing you to craft up to red/legendary items. V2 is a vast improvement over V1 system, but it is still deeply flawed. I have THIRTEEN red trinkets, ZERO red 2 handed hammers for Kruber and Bardin, which are the items I would like. If they want to keep some level of grindeness I rather have a set cost of gold I need to work towards to obtain an item I want instead of getting random loot which just demoralises you after a while.

Also I want properties, traits system which actually matters is balanced. An item property should make a tangle difference such as one less strike to kill a specific type of enemy instead percentage for something. Traits should be reworked as so should talents as many simply offer nothing, whilst others are must have.

Why not join the Fatshark Discord https://discord.gg/K6gyMpu