A possible fix for frequent access violation crashes - unstable RAM speeds and/or motherboard support

When things get busy, 200-300 horde AI movement, lots of collisions, physics calculations. Intel handles it better in frame pacing. I’ve tested myself on friends machines from X3D vs 13th/14th Intel.

Someone else mentioned same thing in this forum and why.

https://forums.fatsharkgames.com/t/how-to-fix-amd-gpu-stutters-and-improve-clarirty-streaming-settings-config-fix/108373/10?u=headhunter

Also read post by Vizra below it. He isn’t wrong. Raptor lake CPUs far better for Darktide.

We’re basically overclocking our RAM on AM5 to try and compensate it’s latency flaw.

Darktide exhibits the same kind of CPU scaling you would normally expect in racing simulation games i.e. Forza Horizon, F1, Assetto Corsa etc

With Darktide it is flexible with GPU requirements with graphic settings to cover low to high tier GPUs very easily.

But the CPU settings in graphics options have very little performance impact i.e. ragdolls, scatter density, decals..in order to accommodate lower tier CPUs…