A little criticism of the new map

I really like the vibes of the new map and the music. I think you nailed it and I would love to see more maps like this one.
However…

I couldn’t help but notice that for a map full of trenches and entire zones destroyed by artillery, there is a distinctive lack of… corpses? I expected to see many dead, blood, bits and pieces everywhere both of heretics and loyalists alike, but it’s all empty. These people were fighting dirt and ghosts it seems?

And the other thing is the ending. Get in the fort, kill things, signal for extraction, and to make it very special: fight two bosses instead of one. It was lazy as hell.
For such a great map I expected something more interesting in the end, a fight like the one with the twins, a named captain character of sorts. Something more.
Plus the area is quite big but there’s no need to explore it at all because all you have to do is to kill, and enemies will converge at your location anyway, it’s a waste.

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agree with both points. the map is great, i’d like to see it integrated in a whole mission in these locations.

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This…is an excellent point. Recovery of the dead isn’t exactly a priority for any side in this conflict, and a battle with that intensity should leave plenty of corpses around.

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Yeah the mission seems very rushed and incomplete. I noticed a lot of copypasted assets too, which I can’t say i ever have about any other map. To be clear i mean things like seeing the same rubble pile or other asset over and over. Was also disappointed that there was no event mechanic.

One year of no missions being added to the game and we get an arguably rushed tiny map with no events. It is cool being in trenches for a change but I’m just disappointed. When are we gonna get more missions? Darktide to me right now feels like getting different cars but not having anywhere to drive them

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War is too often infantilised in gaming, to be honest. I need No Man’s Land to emanate this:

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You know, the lack of corpses is an issue that can be seen throughout almost every map in DarkTide. Compared to Vermintide 2, Darktide is very sterilized for a Hive city that is currently suffering an uprising.

Rarely you see corpses and when you do, there’s no gore, just bodies without any actual injuries. And again, in Vemrintide 2 FatShark didn’t hold back to show the brutality of Skaven and Northlanders at all. Corpses were not only everywhere, but were also very mutilated. Farmers and guards were impaled by pitchforks and spears to the walls or the ground, people seen in the Northlander’s camp have their guts ripped out, some weird roots growing out of their mouths and their corpses displayed for all to see. Hell, there’s a dialogue in Vermintide 2 where we find out that the Northlanders are not even fulfilling Nurgle’s wishes by brutalizing the people of the Empire. They do all this just because they can, which only reinforces their depraved nature.

The most you get from Darktide is in the Torrent when you see the bodies of the Water Cartel members and the bodies of the supposedly trafficked people in the Carnival. But both of these moments feel very underwhelming, because these models have no wounds. The Water Cartel members are just reused Poxwalker models put in the Cartel’s uniforms, and the trafficked people are just the Groaner models.

All of this felt so underwhelming, in fact, that I haven’t even acknowledged their existence until 100+ hours into the game (and remember, the Water Cartel’s corpses are a crucial part of one of the missions and are even specifically mentioned by Zola).

In the future, I hope that FatShark goes harder on the gore and brutality of the Sixth and the Admonition alike because currently it’s all very sterilized and clean compared to Vermintide 2.

Again, how do you manage to have a product, that was made 7 years, be better than the product you made only 3 years ago? It’s maddening.

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Dude…we don’t talk about it. Nor does the Ogryn…

All the gore was better in vermintide somehow.

Glad to see I’m not the only one who thinks so. I like the map, but it feels like it could have been so much more very easily.

Not just that but for a nurgle cult rotting corpses and mud should be their bread and butter.
This is how a battlefield should look like.

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Having actual cinematic/kinetic things happening around as you play (tanks rolling and shells going off etc) makes such a nice change for DT which feels very static in most the other maps.

Loved the vibe but it’s frustrating that it’s so short.

Their last few maps have been brilliant so I really need them to go on a mad map making bender and churn out at least 6 new full maps asap. It’s such a priority now.

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Give us this FatShark, you can do it :weary_face::folded_hands:

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