It’s been stated in here already, but the Force Greatsword is arguably one of if not the best melee weapon currently in the game atm.
It’s really snappy and quick, incredibly long range, has a ‘horde wiping’ charge up move (based off kills with the weapon but still), and it’s push attack is literally the best in the business, knocking over everything in a cone and even being capable in pushing over Crushers/knocking back bulwark shields if those are the first things hit by it’s stagger. It gives a massive amount of stamina so you can push all day every day, allowing 2-3 pushes to easily manage and entire wave and allow you free spacing whenever you need it, on top of dealing with armor to a pretty good degree (taking 2-4 heavy hits to drop a crusher depending on what attacks you go about using).
I think a parry, especially on a force weapon where you just throw up a wall of Psychic energy, isn’t entirely needed (as cool as it would be), especially on a weapon so already capable and fantastic.
But, I could see it being added to the Relic Blade for sure. It’s very ‘undertuned’ by comparison and pretty bad compared to the rest of the Zealot’s kit. And with how long it’s block animation seems to take (despite it blocking the whole time, as per another discussion about said sword), it would be cool if during those ‘start up’ frames where the sword is in the air, it will parry any attack for no stamina cost (per the Elodie idea that a large weapon like that can just ‘knock away’ most hits), before settling into a blocking stance that leads to the hits effecting your stamina instead. Would lend a lot more to it’s ‘sprint in and attack’ playstyle they tried to employ, while making the slow block animation feel a lot more warranted.
As I do love the Devil Sword I a LOT in how it functions, and try and make a good number of builds that use it due to that parry feeling incredibly good now. But it says a lot that in order for it to be good, they needed to add the fact that it blocks after the parry happened, as the amount of times (especially ragers) where in the parry would result in you dying because it wasn’t blocking before was insane, and made the weapon feel terrible. It functioning with a block is entirely required, and I feel is ‘novel’ with an otherwise underpowered weapon as it makes it not fit into every build, but the builds it does fit into feel fantastic. (I know for my Psyker, it tends to fit the best with my Assail Builds that already manage the wave pretty well with said Assail and then deal with Carapace/Unyeilding with Voidstrike crits, so having a weapon that just ‘manages the melee game’ and keeps me from falling over is really nice. But most builds with Brain Burst/Smite for instance almost always use Force Greatsword now, for they need the wave management potential and the ability to ‘shove things away’ for further distance).
I feel they have been experimenting with Perfect Block stuff a decent amount as of recently with their blessings, so if they added one that was essentially ‘you take no damage/stamina damage from a perfect block’, I could see that being novel. The Devil sword continues to have it for free, but the rest of the weapons would need to ‘spec into it’, and sacrifice something. I feel that would make sense, but I wouldn’t say no to them just adding that mechanic in to blocks as well. It just likely wouldn’t do as much as one would think, given the amount of multi attacks that happen at close proximity and implementing it without a ‘follow up’ would just make one of the many strikes not hit your block, verses that happening for a few attacks then wiping the enemies in front of you.