Way too early for me to say anything with certainty, but I leveled up both swords, took the stronger variant for a spin in the grinder, and played a match or two on both one of my psykers & my zelly.
And my first impressions are just… whoah. Like I said, too early, but I definitely got the feeling they’re way too powerful. The low dodges & bad mobility is a good thing considering. But between their absolutely insane strength, cleave, fantastic finesse bonuses on the two classes that excel at crits, and extremely high single target anti-armor dmg, they don’t really seem to have a lot of weaknesses.
They absolutely destroy hordes, specials, oggies, everything, and even do very well against bosses.
My only “complaints” (not really, just stuff I didn’t get the time to confirm or get used to yet) are with the Force Sword variant. You need a lot of melee kills to charge it, and that charge has a timer so it’ll start diminishing pretty fast. It was immediately noticeable that my typical hybrid staff & melee gameplay wasn’t enough to charge it, instead I’d have to really emphasize melee at the cost of missing all that ranged cleave from my staff. Also the 2h sword’s push-attack was a lot weaker than normal. Idk if it’s just them, or if they nerfed it for all Force Swords though. But I do love that the level 3 charge - considering how much effort it takes to get it there - is absolutely, ridiculously, devastatingly powerful.
For the Power Sword variant, no complaints at all. It has a fantastic moveset with that PA → heavy → heavy → repeat for hordes (I’ve always loved combos that start with a PA, since it has that control so always usable while acting as an autoreset from any combo), and light → basically anything at all for single targets. Tremendously powerful for everything. And the blessings for extra power & heat control on headshots are amazing for something that so easily sweeps through heads like a hot knife through butter.
There’s so much about them I want to test tomorrow, blessings and all!
But overall I think they really nailed it with the general pacing & feel: Clearly heavy & slower than usual weapons, but not so slow as to become a liability. Still… I do worry that if those impressions were right, what’s the point of bringing axes etc anymore when these things do the same job but 2x better?