+2 wounds curios?

This guy claims there are curios that grant +2 wounds:

I’ve never seen them. Is this true?

+2 wound curios aren’t a thing yet, to my knowledge.

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From what I’ve read, there were a few in the very early days of DT, but I’ve not seen any confirmation of them actually granting 2 wounds.
Could be a bug that has been fixed, Or a case of “UI rounds values, but code rounds values down”.
I’ve not stuck around long enough after beta to see one, but consensus seems to be they are either a myth or a historical curiosity.

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No. It cannot be, at least not in the current version. It is technically not possible.

maxwoundincrease

Also interesting:
At maximum power, Health Curios grant 25% and Toughness Curios 20%.
Also there is or was at some point a Curio for overall ammo planned, granting bet 5% and 20% max ammo.

Summary



maxammoincrease

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Thank you for the research and confirmation.

That lerp curve must be pretty steep, as I’ve never seen more than +21% health nor more than +17% toughness.

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Imagine a Martyrdom build on Damnation with 10 wounds…

+72% melee damage and +36% attack speed.

Sounds pretty wild.

@fbolduc As you say health curios are +21% at an 80 base rating and toughness are likewise +17%. The maximum’s of +25% and +20% only occur at the presently unachievable 100 base rating.

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Yes, I was salivating too when I heard that guy say +2 Wounds curios existed.

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Indeed. That explains it.

Bullish economic indicator, that Darktide still has not achieved peak value!
Detractors eternally banished to the Steam forums. Crafting rework CONFIRMENED!

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