This guy claims there are curios that grant +2 wounds:
I’ve never seen them. Is this true?
+2 wound curios aren’t a thing yet, to my knowledge.
From what I’ve read, there were a few in the very early days of DT, but I’ve not seen any confirmation of them actually granting 2 wounds.
Could be a bug that has been fixed, Or a case of “UI rounds values, but code rounds values down”.
I’ve not stuck around long enough after beta to see one, but consensus seems to be they are either a myth or a historical curiosity.
No. It cannot be, at least not in the current version. It is technically not possible.
Also interesting:
At maximum power, Health Curios grant 25% and Toughness Curios 20%.
Also there is or was at some point a Curio for overall ammo planned, granting bet 5% and 20% max ammo.
Thank you for the research and confirmation.
That lerp curve must be pretty steep, as I’ve never seen more than +21% health nor more than +17% toughness.
Imagine a Martyrdom build on Damnation with 10 wounds…
+72% melee damage and +36% attack speed.
Sounds pretty wild.
@fbolduc As you say health curios are +21% at an 80 base rating and toughness are likewise +17%. The maximum’s of +25% and +20% only occur at the presently unachievable 100 base rating.
Yes, I was salivating too when I heard that guy say +2 Wounds curios existed.
Indeed. That explains it.
Bullish economic indicator, that Darktide still has not achieved peak value!
Detractors eternally banished to the Steam forums. Crafting rework CONFIRMENED!
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