This update is amazing, and I am so grateful for the new content and better community engagement. However, I can’t help but be super bummed about the change to this penance. I have 1300 hours in the game and grinded really hard to get the frame and while I am happy that it is more accessible to people, it would be nice to give the legacy players with the 1 mil kills frame a new frame or something to take that place. Sorry if this is negativity during a time of new content.
what happen with the 1 mill kill penance?
The frame you get now from 500k kills.
Same here however this somehow makes me less mad than the 5s scavenger cool down.
Yup, same boat. This is the biggest penance any player can get in the game and now every single filthy casual can showcase their “dedication” with half the time investment of us real veterans.
Fatshark revert this. Now.
+1
Older achievements should have stayed as is.
People want them? They should farm them, just like the people who played on launch.
Yeah. I was deeply disappointed as well. I get making the “grindy” penances a bit easier to access, but why not just have a new frame for 500k kills (or respectively 100 missions of each type). If that would have been to much work, at least a new reward for the people, who finished all penances under the old conditions would have been something.
I really want the game to be more attractive to beginners. But I really don’t get, why that always has to be at the cost of longtime player’s sense of accomplishment? I mean, I understood it to some degree with the “redacted” penances. There were some cool cosmetics to unlock. But these penances were basically the highest epitomes of prestige and by that, I think they can require a crazy amount of grind.
Especially when I compare the penances to Vermintide II and “Okri’s Challenges” it makes no sense to me, to keep lowering requirements. I mean there are some tough challenges in Vermintide I still try to work on, even after years.
I was joking to some Darktide buddies about this update - again - being on the backs of the longterm players. But I would have never expected anything like this. Now I ask myself, why I should keep trying to convince my friends to feel a surge in the urge to purge?
So my net positive of this update is: I finally caved and bought Helldivers 2 today, with the steam card I had set aside for new cosmetic rotations. And my friends were right, it is quite fun.
They should have just added a new frame for 500k as it didnt have a reward previously and kept the 1mill frame. I was at 480k happily grinding to get the 1mill
I was 65k away…
If I’m not mistaken, it was easier to farm on launch because of certain bugs with horde spawns way back when. I met someone who claimed to have gotten it 30 days after release, meanwhile I was at over 800K before this update and I’ve played since the public beta. Still, I find it weird they lowered it by such a drastic amount. There must have been very few players with the frame for them to feel the need to lower the threshold by so much.
I reckon it was a tactical decision. Someone who’s on the fence about playing or stopping wouldn’t bother to continue when he was still missing 400-500k kills for the frame. Especially when there’s so little else to do.
But a player who is missing just 20,30 or 50k will be more likely to grind out that before stopping. Increasing engagement metrics, playtime, and even the chance that he might keep playing until the next ‘content’ drop (lol) etc etc.
So basically they should have added additional rewards for the lower stages.
Instead of effectively removing the higher stages.
Because now, there is nothing to do after 500k kills are achieved.
Instead of 200 new penances for casuals, they added 210 penances for casuals, but removed every single penance for longterm players.
I am pretty sure that there is not a single person who actually quit the game, because they saw that there is a penance that gives you a portrait frame for killing 1 million enemies.
But i know of a few people including myself, who kept playing for quite a while, exclusively because they wanted to get the 1 million kills frame.
What they did to these penances, benefits absolutely nobody.
I hope they make more fancy versions of these portrait frames and reintroduce the old top tier versions of the oenances with the new frames as reward.
Quite funny btw: the penance that requires 1000 revives, was left unchanged.
Glad someone already wrote a post about this since i was about to.
yeah honestly i feel let down by this, i worked really hard on getting mine ages ago and i was really proud when i got it.
Now i feel dissapointed since the effort i put into getting that personal archivement has been taken away from me now.
But who cares anyway i’m just a karker who has played this game to much.
Just wanted to get that off my chest.
I don’t understand that argument:
There must have been very few players with the frame for them to feel the need to lower the threshold by so much.
Isn’t a certain exclusivity the point with penances/challenges?
I just mean in Vermintide they never lowered the requirements for some achievements that are ridiculously hard to do (especially when you don’t have an experienced group of players). Some of the portrait frames there you barely see at all.
Exclusivity is and has always been a factor. Especially in multiplayer games. If this exclusivity would be a problem, Fatshark - by this logic - should award the “Warhammer Plus” exclusiv, promotional portrait frame (probably the rarest of them all) to all players, as well as the exclusiv rewards for other earlier promotions (Beta participation helmet, “Skulls Event” rewards etc.).
Personally for me the issue with Fatshark’s current approach to reworking the penances is:
Continuosly lowering the requirements for rewards does not only tinker with the players feelings of exclusivity, but moreso with a sense of accomplishment.
To me unlocking all of my Psykers penance garbs shortly after the beta, after a ton of effort I put into it, felt like I achieved something. I even created a new character, because I did not like the looks of the set on my first Psyker. Same for the million kills and even after the million kills the 250 repair and investigation missions (which considering that the only repair mission wasn’t playable for almost a month) was even a longer standing goal for me.
So on an emotional level, lowering the effort, that needs to be put toward completing these challenges, almost feels like the passion I put into this game basically since the release is not acknowledged by the devs. For me it leaves the stain, that longtime players and their passion, they put into the game, does not matter at all.
But of course that is just my oppinion and probably a valve to vent my frustrations.
Ngl, frames were motivating me to grind a bit, have both for 1mil kills and beat 1500 runs. And also there are beat 100 aurics insignia now, despite god knows how much auric i’ve done.
That sucks.
it’s just a grind penance , if you want to have something to flex do the one where you have to do consecutive auric maelstrom runs without dying.
It isn’t really an argument. I am speculating that they took a look at how many people had this penance when they were making this update and it clashed with their vision of how exclusive it should be. They changed their mind. If you read one of the blog posts for Path of Redemption they mention how they were thinking about the newer penances:
The team spent a good amount of time designing new penances, more player-driven and less focused on the grind, making them more engaging.
Personally, I’ve only seen a handful of people with Skull Hoarder pre-patch, most of them in dual-condition damnations or maelstroms.
I still don’t understand this logic. Like I said in my former post, there is always some degree of exclusivity to a “challenge” system. Them being challenging is the whole point of it, is it not?
In Darktide they are even called “penances”, thus even implying a somewhat repentive or punitative nature.
Coming from Vermintide, I never felt anything was over the top in Darktide. Yes, some of them required you to grind for thousands of hours, others to go for weird builds, counterintuitive gameplay or things like that. But that’s the same for a lot of “Okri’s Challenges” in Vermintide. There it is probably even more crazy.
Since Fatshark never lowered any bars there, I’d assumed it would be the same with Darktide.
And like I said, exclusivity is always an aspect of these systems. Taking this exclusivity away from people and even calling it “new” penances is straight up just an insult.
I’d be glad for new penances and ones that are not about grinding, but rather some skillful team execution, some cool puzzle or some weird way to approach the game. But that’s not even the case with these new penances you speak of:
There are a lot of grindy new penances, like “blind 2000 enemies with smoke bombs” etc. How is this supposed to be either “new” or “more player-driven and less focused on the grind, making them more engaging”?
Yes, it’s less of a grind to achieve these things, but still these are new “grindy” penances. Nothing new, or even remotely creative with them. Personally I love to grind, so I have nothing against these form of penances. Yet claiming penances should be “less focussed on the grind” seems untrue and almost hypocritical to me.
The “Path of Redemption” could have been a great update, benefitting new players a lot and even allowing the experienced players to have some new penances to complete.
But Fatshark chose willingly to screw over their loyal, longterm fans again.
And since there is not really anything to be gained for them, I can only assume it is out of pure spite and disdain at worst, or at best these highly dedicated players do not matter at all to them.
Maybe they think of all of us as “entitled, toxic assholes”, like so many people here argue. But from my experience, playing with experienced players for hundreds of hours, that is not the case. Granted though, I’am new to this Forum and am baffled by the tone of some people here.
Bro it’s a frame that literally only means hours played in Darktide. Literally everyone with more than 1500 hours played has the frame.
I’d rather have a frame for Auric/Maelstrom wins.