1.0.7 Update - Expanded Patch Notes (Balance & Tweaks)

on the ranged enemy tweaks:

It’s difficult to give exact numbers on integrated mechanics of the AI and behaviours since they are all complex and code-relative and usually just leads down a rabbit hole of data-blurting weighted behaviour conditions. But we’ll be looking over how we communicate these things.

In my experience, when it comes to the less straightfoward tweaks like this, the best loop we can get it explaining what the overarching intent of the change is and then observe both feedback and check data on how it changes the pacing and experience. The current changes are quite mild but is a step on the way of tuning the experience.