Because I really have nothing better to do atm:
Carapace - now also stops explosion/flame cleave
Find a way to stop enemies from stacking on top of each other
Certain attacks now have a cooldown (i.e. ragers will not spam their combo indefinitely, Crushers/Maulers will not spam overheads)
Bosses - shrink collosion box so weapons with shorter reach have an easier time fighting
Crushers - arms changed to Unyielding, horizontal hammer swing will knock enemies and players back
Bulwark - Plasma/explosions/flame no longer cleave through shield. If hit by plasma/flame Bulwark stops and guards for several seconds. Hitting the shield for prolonged period will “stance break” the Bulwark
Reaper - fix how they can fire sideways
Dreg Ragers - increased movement speed, can only do their combo for a certain amount of time after which their attacks slow down and they become easily staggerable
Scab Ragers - base armor changed to Carapace, slow down overall combo speed
Vanguard - head DR removed, 50% dot/explosion DR added
Trapper - constant cackling, need bigger than pixel LoS to fire, will keep circling to find valid shot
Bombers - shortened max distance at which they can throw, gas cloud timer lowered, can ping thru gas cloud, use different fire/gas sfx for more clarity
Mutants - will throw players away from team and into the closest enemy density
Poxbursters - looking at them will cause it to teleport to random teammate and explode
Dreg Gunner - decrease accuracy, increase fire rate, will keep spraying at player’s last seen location, will reload after X seconds of firing
Scab Gunner - change targets more often, fires repeated accurate volleys