Issue Description:
When using XESS upscaling, ambient occlusion gradients look completely black, crushed. It does not happen with native TAA or FSR
BTW, I want to use XESS as FSR 2 has too much shimmer when moving or rotating the camera, I do not know if that is a bug on its own, but only happens with FSR, and not with TAA or XESS
Steps to Reproduce:
Enable XESS, approach a wall or geometry, observe how the dark spaces between the geometry look completely crushed back
Mission Name (If Applicable):
Platform:
[Steam/Microsoft Store]
MS
Player ID:
Approx. Time of Issue & Timezone:
Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
100%
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
XESS
FSR 2.2
Upload Console Log & darktide_launcher.log:
[Instructions: How To Provide a Crash Report, Console Log, or darktide_launcher.log]