After this update, the damage of Headhunter MK3 has been significantly reduced, with a 50% reduction in damage to unyielding armor and a 30% reduction in damage to other armor. Where exactly did this weapon meet your hatred? Every time it received a bit of reinforcement, it was immediately sent to hell by you. When I hit a Mutant in the shooting range with a critical hit and a damage of 200, I laughed because the enemy’s health is 4000, which means I need to shoot half a magazine of bullets, and each shot is a critical hit to kill him. Why am I holding this toy water cannon, Do you think all the players in this game are experts in head popping, but other weapons only need to hit the body to obtain high damage, and a single shot to the head can even instantly kill all the Speciallist enemies. Compared to the poor MK3, it is simply a clown and the worst of all firearms because it must hit the head and critically hit to have high dps, and this game does not have such a good environment for you to head popping, Please reconsider the weakening of this weapon, which is too unfair to him.
While not at the top of the difficulty tier list, the Vraks III is a precision weapon and is still well within the top half of the list. Therefore Fatshark has dictated that it must be garbage and you’ll hate your life when you take it.
The last thing Fatshark wants is some sweaty CS player streaming a few matches of Darktide in a variety stream and putting up serious numbers. Those top spots are reserved for people left click spamming, as the God Emperor intended.
it needed a small nudge down , i was using one on all 3 classes that could equip it and it did feel like self sabotage to use anythign else.
its still very capable at any difficulty its just been a bit balanced and its now more tightly slotted into its correct niche. im just not seeing the huge drop off. vets still dropping reapers in 2 bursts
But the laser guns and revolvers only require one shot to achieve this, which is clearly not very balanced, and other weapons will not have such low maniac armor damage.
Yesterday I went for a game with my Zealot and I usually rock the Vraks III Headhunter Autogun… for some reason, it felt sluggish compared to how it was two days ago.
Whenever I moved and tried to shoot while aiming sights, the shots wouldn’t land on the target because the recoil was all over the place. The tip of the gun always moved upwards, except when you stand still and you aim down sights.
Either I did not notice this behavior before or they did something to it that rendered the gun barely useable.
I think this weapon along with the agripinaa mk is one of the most useless weapons in the game.
This bug may be related?
Yes! From what I’ve read in there, those are the same symptoms which I experienced.
Didn’t it also (before) have an issue where moving actually made it more accurate?
Also, before I thought the mk7 was clearly the best headhunter, and now… it still is.
Just feels a bit less like a heavy autocannon. I suppose this gun is now specifically meant to be bad against unyielding?
Can’t really seem to find a use for this weapon, the damage at all ranges just feels outdone by other options. It’s better than the worst performance of a infantry lasgun at short range or a full auto autogun at long range, but has worse optimal range performance than both, largely leaving it sub-par across the board and being good at nothing in particular. Was really excited to run one on my Zealot after getting it to 30, but hard-dropped that in favor of a Columnus V.
No no no, you all don’t understand. The Vraks MK III is still incredibly overpowered and needs to have a finesse modifier of 80%.
However the Revolver DESPERATELY needs another damage buff and 100% damage pen on literally everything!
(In case people can’t tell this is sarcasm)
Too bad everyone at FatShark and their simping shills here failed sarcasm 100.
The nerfs on paper look very reasonable considering the absolutely absurd boss damage this thing could put out. I’ll try it in game next chance I get but OP’s comments do not like up with the patch notes in terms of overall damage reduction. Were there hidden extra nerfs or is OP just exaggerating?
nah, they’re rightish. body shot crits were ~250 each. headshot crits ~650.
precision weapon called the “headhunter” shrug don’t expect much damage wise outside of headshots.