Is there a specific reason why the dog doesn’t have its own keybind?
Sometimes when i wanna send the dog and you have to double click on (mouse 3 at least) i sometimes push the mouse off target so i the doesn’t get sent to the target.
Sure, I could rebind mouse 3 to a keyboard hotkey but wouldn’t just be more convenient with a single input instead of a double?
I bind tag to mouse scroll wheel down. One scroll down, just tags, but then you can sweep scroll wheel quickly down to double tag for dog command to attack in one quick move.
Mouse side buttons I map crouch and special weapon activation, so I can slide and activate with one thumb on both buttons.
My zealot knife throw is mouse scroll wheel up. Very quick and useful.
My friend loves racing sims. He has foot pedals…he binds outside the game R key for right foot pedal to reload…
If anyone wants to test in lowbie content (in case of crash or something)
edit: on nexus Why doesnt the dog have it's own keybind? - #12 by gpkgpk.
I have [Page Down] on an extra mouse index button, so that’s my dog attack test keybind. Ping target first, then use Attack key if desired to attack the pinged target.
I tested briefly with 2nd PC, non RBT toon but it wasn’t tagging stuff. I won’t be able to test more till tomorrow when buddies get on.
It seems fine so far, I was looking for the simplest (laziest) way to do it and add more QoL stuff to it (and bug ping for other classes).
OK I really need to get some sleep, this time for sure.
P.S. yes there are other workarounds with binds and single tap setting etc.
Probably because of controllers. In fairness there is probably some complexity around implementing advanced custom mapping – for instance modifier keys.
That said it would be nice to have the rebind available in the key mappings screen all the same. For a game built on challenge, the last place you should face adversity is in the UI/mapping…
Right, it’s to play nice with the default ping but eliminate double-ping mishaps and other issues. Will add single target attack like in the options while leaving ping intact, but NOT touching any other attack related behavior.
Let’s take this over to the Nexus comment section though if there’s further follow-ups, I just wanted some early feedback and testing which is why I leaked it here.
But if you do this, then you can’t ping enemies anymore on any character without a dog, including Arbitrator using Lone wolf, so you need to change the setting everytime you switch characters, which is mildly annoying.