If this is not trolling, could you please expand on what exactly is better in 2.0 ?
Is it the wobbling, uber range, thru-other-mobs attacking beastmen ? Or is it the ret_rded-looking super-tracking running attacks being initiated from meter away ? Or the archers still shooting you in the face even when being very close to them ?
Or do you have some other favorite spicy feature of 2.0 combat ?
Those 3 are my favorites I think. But I’m still “learning” how to adapt to those…
You are certainly pushing those euphemisms. Reviews are extremely bad, that’s the correct term here. And no it’s not just bugs.
It’s all the stuff they’ve been told 100 times during the beta PLUS the frickin new bugs AND crapload of the critical old bugs.
It’s worst scenario I’ve ever seen in any game ever, seriously. I would not believe that something can go this bad and devs can be so blind and unresponsive.
In case you don’t know what “all the stuff” means, then in short the core 3+1 wrong changes in WOM were :
- Stagger mechanic
- Fixed weaves
- Broken beastmen balance/animation/attack patterns on gors/ungors
+
- Completely screwed up temp hp (suddenly implemented when WOM went live, with zero testing… that was completely stupid move, like Holy Sigmar, who in their right mind does 100 changes and then also does huge change to temp hp generation without any testing and just slaps it on live at the time of release (of major expansion) … while also getting extremely negative feedback on most of the other other changes)
R I D I C U L O U S
They need better decision making guy, or we are getting nowhere.
You’re not talking about WOM, but base game. That is without weaves and without beastmen… two huge offenders. And stagger mechanic got nerfed to the ground, to the point that it’s nearly irrelevant, so that one is also kinda out… so what do you have left ? Bugs… new ones, old ones… a lot of em, new screwed up sound, some pointless, some loud AF and pointless, the horrible new running attacks, increased tracking, nerfed dodge etc… so yea, it’s less worse now, than it was right at the WOM release, but you are comparing apples to potatoes.
Has nothing to do with pride, I’m just pissed that game I really really liked and spend crazy amount of time playing got fu_ked like this. As for enjoying ye sure, like sh*t doesn’t work in every single run I play, and with patches it also changes that it’s broken or not working in different way.
Just to give you an example, I liked new talents on FK in beta… couldn’t play it when WOM went live, why ? Cos they screwed up the halberd… animation was broken for month at least, then after trying to fix it few times, it didn’t work at all, at which point I was already pissed. Btw, you couldn’t really use Merc instead either since ult wasn’t working half of the time, not sure if it even works now, consistently. (but now u got new feature, now you can’t use it while in attack animations, like doing heavy with executioner or even doing the overheads with halberd… wow) After the weapon finally started working, it was and is still nightmare to play, cos shotgun is useless - nerfed to the fu… ground, because they can’t balance anything it seems, handgun is too slow for Cata or Cata Twitch amount of specials and only option then is the minigun which I don’t like… next is temp, there is no fu_kin temp on FK… none… it’s no-temp-hp class unless you are doing stagger talent and bashing. Temp on cleave ? Nothing… Temp on stagger ? Ye, if you want some temp you gotta take inc. stam regen and just push mobs as much as you can like idiot (not because you need to, but because it’s only way to get some temp which will be gone in seconds anyway). And then the talents while interesting are still bugged or not tweaked properly, like the 15% more dmg on stagger… you stagger the frickin rat to death literally and you do not get the buff… so if you take exec for example, you’re not getting sh_t because it’s not implemented properly and you’re not getting the bonus basically. Or there is attack speed on push… but on connected push - you have to hit the mob, which is fu*king pain vs wobbling super range beastmen, with slow, low dodge range low dodge count class as FK… and when you go needlessly close and actually push that damn ungor you get the buff for about 2 seconds after the push animation is done… like ffs, is that a joke ? And I was hammering this thru the whole WOM beta… you know what I got ? Change from 2 sec to 3 sec, lol. Basically it works bell only on shields, where you don’t fu_kin need it… because it’s OP anyway.
Ult on FK is also screwed, it needs tweaking, because it often won’t stagger all enemies and you get hit right as you land, often by multiple enemies.
I could literally go on forever here and then just switch to another class…
There is incredible amount of fu_kery going on and I’m amazed how someone has balls to say that this is good, and people just need to swallow their pride, their pride my ass, this is delusional.
@Froh is very optimistic, but he is still working with reality, I think he’s providing “good” counterbalance to people like you and me
@Palesz
Exactly