Weapon balance project Ver3.0

playing for space is more than enough. or just not standing in the open. learning to play without defensive tools can basically negate the need for them.

Yeh I’m sure, and
ben-stiller-zoolander

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It is good. But it seems way too good for now.

Skullcrusher is bad? lol wut??

Nah, sometimes you dont have space in Havoc 40.
First of all you will be surrounded by all kinds of enemies in high-pressure situations.
Secondly you need to stay together with your teammates.
Third, where u and your teammates are is decided by the first one…

skill issue

The Havoc part about smokes and bubbles have been deleted.
The rest of it has no connection with Havoc.

Not everyone is as good as you guys :laughing:

I think you made some good points but the bad points also completely derailing your post… try again later? Need a better hook and less bloat at beginning.

If it is working as worded its fun, makes your non-stagger weapons actual count for stagger bonuses and blessings. I recommended more like this for Zealot rework in gaining backstab damage/weak spots in certain talents.

I’d stay away from this logic and just balance each weapon individually than categorically. In VT2 it was often brought up that hammers actually were the historic anti-armor weapon due to force trauma but we’ve been through too much Hollywood of swords/axe stabbing through armor to turn about…besides funer game fantasy and every weapon needs some AP.

Meh I’d rather they baseline all the hidden stats and show to players more through talent choices, stamina only really concerning for deadshot which you could build a whole tree around to make work or rework it better.

YES, Executioner Stance is the one ability without any way to generate toughness

Yes weapons need balancing

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staggerbot lone wolf with shield slam is pretty supporty, or can be. I do think the defacto castigator dog build is fairly selfish but it puts in enough work for it to not really matter.

What did I just read…
Arbitrator is bad at supporting the team?
Yea sure, if you consider giving them 57.5% Toughness damage reduction while stagger locking wirtually anything being bad then yes, they are bad.

Carapace problem? The 4 shot version of the executionier shotgun with its special ammo drops Crushers like flies. The normal shock maul beats anything to a pulp. Shield + Maul tanks/staggers any non boss enemy.

LOL

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This is true, and I will get cussed out in Chinese for not using smoke grenades on most teams, even if we had no issues clearing the mission.

They’re effective though. As someone who plays both Asian and US West servers depending on the group, Asia relies even more on team compositions with specific synergies. It limits build variety even more, but they do tend to have higher success rates overall.

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I also play on Asia server and I never know that, lol.

Probably because I hardly touch Havoc and even if someone actually do complain I can’t read Chinese anyway.
At least now I know why there seem to be a lot of Veterans that like to spam smoke and blind me in the middle of battle.

just dont be surrounded.

just don’t stand in the open.

All ill say about smonks is the easiest game i ever played of havoc was 2 pre-buff ogryns and 2 vets running grenade spam on chasm logistratum. Got true survivor, W-key’d, 15 minute game. Pretty gross tbh.

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Oh so that’s what the guy named six rectangles was mad about when he went Havoc with us, the backward westerners had frag instead of smoke. Whole thing suddenly makes sense now…

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It seems you r Yuri. You could mind control the rest guys of your team. Oh and DT.exe. So you are Yuri + Neo right?:joy::joy::joy:

I suuggest you just quit the game when somebody begin to yelling at you and ban him forever.

I believe that the hardest parrt of the game game requires everyone to be at their best to order to succeed and then some, not relying on crutch tools.

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Or just running ahead and not looking at resources or containers, not caring till they run out of health or ammo and get downed because of their own stupidity.