I really, really don’t think that changing armored units and shielders will help the issue. It’s going to make hordes feel far more anemic. Shieldvermin do need a major rethink, but… You know, I could continue, for instance I could say that regular stormvermin have already been made pathetic enough, but here’s the simple fact - Corpulentmegalodon hardly managed to hammer together a game that’s largely based on concepts they already spent years developing, from V1.
The last thing you want them to try to do is to try to overhaul something as fundamental as the way armor works. In the scenario they read your thread and have an epiphany and get to work doing something along the lines of what you suggested, I guarantee you’re gonna want to travel back in time and shoot yourself in the head before you press “post”, because it won’t be a pretty job.
In less flowery terms, if you suggest things, always think about how easy it will be for shartfart to break the game. Ease of implementation is key. I mean, you saw what the talent system ended up being. We have a problem - the new enemies are an obstacle for melee weapons. The way people currently solve that issue is the real issue - the ranged meta.
It’s obviously not the intended result of buffing horde numbers and adding Chaos Warriors (stuff like pyro ult spam or shade ult spam or any other kind of ult spam DO seem to be the intended result, however). Softening these enemies up to melee combat will make them feel even wimpier than they already are, and it’s not gonna deal damage to BH xbow, to pyrobeam, and the like. And changing how damage reduction works on player characters is the last thing we want slimdolphin to fiddle with, because that at least works - and it does, in fact, make the classes feel sufficiently different.
P.S. Didn’t really have much to say about the new hero thing yet, but…
Shade is Great for dropping Bosses but, it does require you being behind the enemy.
Not really, actually. A melee headshot is how I’ve seen almost every Shade use her ult, as it’s almost better. It’s also more convenient. Making a class that’s better at being face to face… is a little redundant considering how the game turns anything towards you if it thinks you’re nearby.