this is a bit much disrupt destiny gives the same benefit and its far cheaper to build around. going warp siphon with a blazing spirits build leaves you lacking in points most of the time.
I think all nodes should be attached to the main warp siphon node so people have more options in what to take and what not to. I for example would love just getting the +2 and nothing else in some builds since the massive change in peril generated can mess up my warp rider rhythm and leads me to blowing up.
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I will say I believe the only keystones that have this extended tree like nature are Warp Siphon and Weapon Specialist, and I am not a fan of it on either of them.
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its just so bloated id love to just get the last node and chance for charge on team kill and nothing else
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it also doesn’t help that the nodes before it are weaker, like if they ever fix staff quelling being 30% slower than it should be the only real benefit before it is gone. though exanding the aura size for more cooldown reduction sharing on elite/specialist kill is not nothing, who cares about teammates in ‘race to kill all the minions’ tide.
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