Your regular reminder your games struggle with clear visuals and audio as it is. We really don’t need the extra sources of noise in your games:
- Corruption visual effects
- Death-door (last wound) visual effects
- Peril visual effects
- High peril audio effects
All present on characters which are already vulnerable due to:
- Being close to death
- Casting in risky situations
- Being a squishy “glass cannon”
Thank you for coming to my TEDTalk.