Visual & Audio obstructions are NOT immersive Fatshark, they are just unnecessary NOISE

Your regular reminder your games struggle with clear visuals and audio as it is. We really don’t need the extra sources of noise in your games:

  • Corruption visual effects
  • Death-door (last wound) visual effects
  • Peril visual effects
  • High peril audio effects

All present on characters which are already vulnerable due to:

  • Being close to death
  • Casting in risky situations
  • Being a squishy “glass cannon”

Thank you for coming to my TEDTalk.

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