I’d really love it if Infiltrate could incorporate a Smoke Bomb, like Ranger Veteran Bardin’s “Disengage” Ability from Vermintide 2.
The stealth not breaking from ranged is kinda cool. I guess the lower cooldown and lower duration is balancing it out compared to Exe Stance which can be refreshed quickly.
Taunt on veteran? I can already see rager pack deleting them in 2 seconds, since they lack damage reduction to facetank elites. Also having two taunts in the game is not that great, people will steal aggro from each other.
Supression on stealth has always been kinda useless, you run into a gunner pack to supress them and they just go afk for 3 seconds. In Havoc they will switch back to you and instantly zero you down. Supression should debuff enemies in some way, maybe make them receive more ranged damage and/or deal reduced ranged damage.
But overall good suggestions, OP.
@Khorne_Dawg Instead of smoke bomb, I’d rather Vet get a c4 charge during the stealth which he can place like a mine and it explodes after you exit the stealth.
Hunter’s resolve gives 50% tdr. But yeah, I didn’t think about gunners. Maybe reduce taun duration to like 3 seconds and add a modifier that reduces cooldown by 2 seconds per taunted enemy, up to a maximum of 20 seconds. Not exactly fixing survivability, but making it a high risk high reward option.
For suppression, I guess current Low Profile effects should be added to that node.
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