I’ll get straight to the point.
With the recent nerfs to cooldown reduction, the one ability that suffered the most is Veteran’s Infiltrate. While it got a pretty nice buff where one of the sub talents got absorbed by the base ability, the cooldown reduction make it so you can’t get a decent value out of it. Infiltrate can now be used offensively even less than before.
For those who don’t play it, Infiltrate has always been the ability mostly for revives and objectives. One of the main “techs”of Infiltrate is the fact that underhanding Frag Grenades doesn’t break stealth, meaning you could even save people completely surrounded by dozens of armored melee enemies.
While Infiltrate restores toughness on use entirely, it’s much weaker than Voice of Command in terms of survivability due to higher cooldown (especially with 2 charges talent) and no golden toughness and enemy stagger. Voice of Command can be occasionally used to instakill Chaos Spawn, Plague Ogryn and Daemonhosts near ledges, especially if combined with Krak Grenades.
Now Infiltrate is also weaker than Exe Stance, which is kinda nutty in normal missions with the constant 10% toughness regen, considering Exe Stance’s cooldown can be completely offset by the skill of the player. Exe Stance’s survivability is almost as good, if not greater than Infiltrate in certain cases, especially for ranged-heavy playstyles.
My suggestion is that if the Veteran saves a downed player during the duration of Infiltrate, it restores 50% cooldown. If you do an objective during an Infiltrate or within 10 seconds of using it, it restores 20-30% cooldown. This would reinforce the main purpose of the ability, while also rewarding players who don’t use it selfishly as a weaker version of Voice of Command or a way to speedrun missions. All numbers are of course tentative, so it’s up to the devs.
Feel free to suggest your own fixes that could help this ability.
