Vet Keystones post Patch 15.2

Great write up. I’ll start by dumping my last lot of rambly thoughts from the other thread.

Regarding left keystone I think I would like it a lot more if spending more than 5 seconds in melee didn’t usually mean dumping most of my stacks. Maybe if melee weak point kills at least paused stack decay for 3 seconds I could vibe with it better. Honestly I’d love for melee weak point kills to actually add one stack along with pausing decay but I’d understand anyone who thinks that would leave to too easy full uptime. I do really like your idea of changing it to a timer regardless of whether or not you’re moving so you’re still fiending for regular ranged headshots for upkeep but how much you move around while doing so doesn’t play into it.

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