That’s not the reported issue, and you don’t join as anyone but you get a prompt to select a different character if the one you joined as is taken.
edit: system wants to pic a fight.
That’s not the reported issue, and you don’t join as anyone but you get a prompt to select a different character if the one you joined as is taken.
edit: system wants to pic a fight.
Aye, there’s a bug currently. You get a prompt to pick a character, but then it throws you on a completely random one.
Ok my bad.
I played yesterday, and for some reason, I ALWAYS play as a Battle Wizard, even though I picked Zealot. Tried picking another class, but it’s always the same result. Restarting the client temporarily fixes this issue though, but it’s a mild inconvenience to say the least.
Happens randomly as far as I can tell.
Like @Argonaut14 said though. Go into settings and turn off character prompt, it’s under network settings. This will at least make sure you join on the character you are currently playing. Unfortunately, it will no longer find the lowest ping game, as it will try to find any game with a slot open for your current class. You can tune this down a little by selecting search distance in network settings and putting that on the lowest value as well.
But hey, I turned it off like a year ago, still this bug reproduces from time to time after 2.0 arrival. And ofc I checked my settings after seeing this bug again and everything was fine, still VT throws me in a QP game as BW.
I hope your suggestion will work for some players, but for me it doesn’t.
We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately.
Sienna mains rejoice .
Enable it and turn it off again. I was having the same issue. After doing this, 50 hours so far this week and it hasn’t happened again.
Ty bro, i’ll try it this evening.
Oh, no, why?
Just reward concept was so cool, only “interfered” with cooldown reduction properties. Now there’s no reason not to go with the 80% CDR doubleshot.
It’s even an incentive to shoot more mindlessly, I’d like it back, but maybe a bigger cooldown on elites and specials only could be middle ground
It was terrible in practice, even ignoring CDR properties and purple pots, if you ended up against a patrol or a boss you could not get your ult back anymore.
And really, you only need DS if you want to use your ult to always instakill CW at higher difficulties (and maximise boss damage), the baseline ult remains great vs everything else and has a bit of horde clear too to give yourself breathing room, which comes in handy if you misplay.
The 80% CDR on DS is broken though as is, but I think that’s meant to be 40% and not 40% per HS.
True that. But maybe they could have made the concentration potion work with it?
Whc ult for cd reduction is broken to, probably anything with if you whack x then cdr is broken
Still wouldn’t have made it viable vs patrols and bosses - I wouldn’t have been opposed to getting 2-3% ult per kill and having it regen normally instead, but imo the solution FS chose is better as it doesn’t lose effectiveness vs elites unlike the kill-based ones.
What I’d like to see now is Buckshot get a much larger CDR, like 60% at least, it literally only has use on BH’s running the anti-CW repeater pistol build and even then I don’t think it gets used much. The other two are both much better at clearing threats (standard ult can do both hordes and elites and DS is great for pure elite/boss dps even ignoring the bugged 2 x 40% CDR).
If Buckshot was more spammy it could make for quite a cool horde clearer BH that’s free to take single target weapons for his melee and ranged.
You mean the 40% CDR one is per ten enemies hit still? Oh boy
Edit: Tested it, yeah it’s definitely still bugged!
Yeah I think you’re right. I don’t think they’re capped properly, with WHC in the previous betas at least it was definitely 40% if you hit 10 enemies, 80% if you hit 20 and full CD refresh if you hit 30, instead of only working for the first ten.
I’ve though long about your answer, and I agree with many of your points except I don’t think the old talent with conc pot would be much difference than the new one with it. Sure, after the pot is over you are stuck, but it’s almost the same with the new one. In most cases killing a patrol or a lone boss doesn’t take long enough for an ulti cooldown (if there’s enemies it takes longer but you get your ulti back by kills).
Also, I though that the argument about it being suboptimal for bosses and patrol (still is btw, compared to doubleshot) isn’t so great to warrant a change. In my (humble) opinion talents aren’t required to be all equally useful, but fun and varied, while still viable, and better than others in a few circumstances. As it is, I find it bland, as it was I liked it lots, and it was (I think, haven’t tried it sadly) easier to recharge in normal circumstances, and so be more useful for special killing (it’s great for long range kills).
I’d like your opinion on this.
With purple pots you had moments where it’d regen to just beneath getting another ult and if you were unlucky (fighting a boss, elites etc.) you had no way of getting it back in time to be useful. Now with the regen back you have a much higher chance of the rest of your ult bar filling before the fight is over.
There’s also the fact you get a bit of ult back on melee kills anyway, with or without that talent.
I disagree. Yes, they don’t need to fulfill the same use, that’d be boring, but the niches that they have do need to be equally competitive or else the vast majority of players will only pick the one or two that are good in that tier. And with the old WoM Just Reward that was always DS, the other two got ignored by most people once they realised how much it gimped your ult regen (more on that issue later).
The main problem people had with the old talent was that it gave no way of using the standard ult without any sort of downside and the lack of natural ult regen is a huge downside. Most other classes have at least one talent that leaves the ult more-or-less as is but gives it an upside (and no downside), e.g. DR/revive on Kruber’s ult, stealth after backstab on Shade’s ult, flat CDR etc., then a few that maybe have an upside and a downside.
On BH there’s not really room to do that with the natural ult as there’s only one talent slot in the final tier for that (unless they eg get rid of buckshot, which I hope they don’t, I’d rather they make buckshot viable).
Another problem with the old talent is that you would end up without your ult much more often than if you hadn’t taken the talent. Yes, you could easily recharge it on horde enemies, but then most of the time you would be hanging on to your ult even harder than pre-WoM knowing it wouldn’t regen anymore if things hit the fan with elites/a boss, and if you used it vs an elite and a bunch more turned up after it you were stuck with trying to kill enough of them to get it back. That to me is a strict downgrade.
Generally you wouldn’t use your ult vs specials much anyway unless you urgently needed to down a specific one threatening the team in that exact moment, most BH’s use their ranged crits to OHKO those, and the new ult plays nicely into that kind of playstyle whether or not there’s a horde around.
Had FS introduced a new tier of talents at level 35 that further diversified ults the previous Just Reward which takes away natural regen and changes it to getting a set amount per kill would have a place, it could even make for quite an interesting combination with the current one - or with eg buckshot for a pure horde clearing ult setup.
As is now however I’ll take bland (the new Just Reward) over garbo (the old Just Reward).
Thanks for the answer
We need remove 30% damage buff each weave on Cata tier 3 (81-120).
I tested few times using tanker career and even Foot knight downed by slave rat’ 1 hit.
I hope there will be patch for high level weave soon.
I would agree.
This patch is a nightmare; now slayer is a s*** paper char get one hit and 60 hp gone, waystalker temp health never get full-up, unchained Sienna unplayable from the begining never liked it, that overcharge. Flamestorm and drakegun weapons are awfull now like tons of other weapons. How about beastman spams!!! gosh endless s**** to EVERY MAP with insane range. I rlly miss the previous game before the patch. There are a few worthy char like shade, pyromancer, handmaiden and mercanery others really trouble and unplayable and PLS stop that god damn endless beastman spam