With how Darktide’s hitboxes heavily prioritize weakspots it’s hardly precision work. I just think that their shields shouldn’t be bypassed so easily when hitting their front, the shield should actually matter.
You tend not to bypass that shield to hit that weakspot with half the classes unless you got on max height. Even Veterans need to go max in order dome Bulwarks at the front, on their forehead, with Helbore Lasguns.
They already barely existed. There were some weapons that felt particularly poor against them (I did not enjoy fighting 10+ with TH) but they fixed them spawning in nutty numbers which satisfies my primary complaint about them. Changing how they interact with BTL is just about the only other issue which is pretty minor in the grand scheme of things.
The decision making is just confusing. Introduce Plasma Gunners which do big damage and apply a debuff limiting toughness regen: nerf them so significantly that it’s genuinely shocking to even ever get hit by these guys. Introduce vanguards and reduce bulwarks to allow them to fill out more slots in horde combat and reduce effectiveness of cleave: nerf them until they die faster than a bruiser and repeatedly shrink the shield.
The mid-cycle balance patch read at the time like a lot of fan service for this game’s most involved players. Combined with the bulwark reduction, the game has never been more mindless. They did achieve their stated goal of improving loadout effective range, just equip any melee with almost any ranged in some semblance of a build and you can shift-w to the end of auric levels. It’s a very esoteric reading of that blog to take away that massive power rebalancing is on the horizon especially when paired with their actual design decisions and changes since then.
I get it, I also play with people who still struggle to kill Crushers. In general I do agree with you.
Is 2 and a half months worth of data worthy of a change? (Vanguard were intruded last week of June) FS seemed to think so.
On one hand I do think the forums have sway in changes, I personally asked for the “2-push stun” from VS to be implemented.
On the other when you look at players who struggle with clearing content, maybe they are looking how to retain new players.
I don’t think it’s that big of a deal, Vanguard should be in the chaf category. The issue this highlights is the core toughness mechanic for Darktide.
Apart from the plethora of CC/escape abilities that most careers have and taking damage (including to thp) refilling the ability bar. Not to mention warrior priest and zealot shenanigans.
But yes, V2 kiting is generally more technical than DT kiting.
Base game cata? Not a chance. Outside of high weaves the closest unmodded V2 comes to H40 would be particularly spicy weeklies or something like a vanguard/HBFS/sudden death deed. And even then you’d probably need to mix in a little twitch mode.
whatever that means
Yep explains a lot. This sentence bellows in volume.
no what really explains a lot and bellows in volume is your readiness to degrade other people that play the same game as you because they have differing opinions on one enemy, you’re ridiculous
TBH, if you do not understand what people are saying, then you should not copy a term that is said from somebody else for your own use. Trying to be facetious while not understanding what is said also points to a common lack of undue and irregular responses that have no bearing on what was actually said! Move on as I have not time for you and your lack of common terminology in a basic forum, so good-day to you!
whatever that means
and now vanguards are just virtually the same trash mobs as the horde. why even creating them at this point if nerfing them.
The visual designs of the Crusher and Bulwark seem to imply that this should be the case regarding the two of them. I was under the impression that is exactly how they worked when new to the game. Its also mostly how it works for things actually assigned a cleave value lol.
Yes, because people that struggle with mechanics are playing with this stuff and its why they struggle, not on account of completely insane jank of a builds and the least competitive weapon combos available or playing with netdecks beyond their skill levels!
This week i’ve played with three fairly new Veterans with a clearly netdeck Power Sword/Plasma build and the slaughter the game visited upon them due their inability to keep pace was of the myth and legend.
And i was like “You know what dudes? This wouldn’t be happening to you if Fatshark just nerfed the dueling sword, shout, golden toughness, mobility, how much ammo you find and a Plasma just to be sure!”
I think people claiming vanguards required any more thought than any other trash mobs is hilarious
They were tougher trash mobs that would just be the last ones standing in a horde. But they weren’t any sort of threat either just uhhh hold m1 you know actually use something other than repeatedly tap m1
At least they have some direct counter play now, as for their hp what did their higher hp even achieve beyond being there longer to continue doing nothing
I think one of my main issues I was always facing when it came to Vanguards were just the density that I came to expect when playing.
As someone who tends to try off-meta builds and deviate by utilizing weapons that aren’t often employed on certain characters, I always found Vanguard not to be a chore in the sense that they were meant to stop me from cleaving through the hordes and required more attention. Rather, they were something I had to dance around, keeping them in mind and clean up when the horde was either thinned enough or when they started to become too much of an issue.
I definitely think that the Vanguards as a concept are great, and they definitely feel better than having to deal with large groups of Bulwarks, but them being as tanky as they were in some cases made it so they just felt a bit tedious rather than challenging. I’ve only started really diving into higher levels of play into the game in the last hundred hours or so, but that’s just my take anyways.
Edit: Forgot to mention that in terms of bulk, having eight or more Vanguards at once ended up being a great hassle when I’m attempting to stagger enemies and they only slightly flinch when I can send Crushers and Maulers staggering back, meaning it kind of disrupted the flow as well.
and at the very release they were pretty close due to the characters being far weaker thus having to respect and evaluate each encounter instead of just munching through a wall of “whatever”
as for making them fit against the cartoon rejects today:
make a group of 2/2 crushers bulwarks each mixed horde.
immune to all aoe such as flamer, staff, flame grenade etc.
no cleave whatsoever, you hit one your weapon bounces back, period.
krak, boombringer, plasma etc take off one piece of carapace on crusher each hit and take x% of the bulwarks shield (meaty back still unarmored)
crusher loses a carapace piece its “infected” underneath, -50% ranged damage only melee does full damage.
both types take the place of what a pitiful “boss” does now, each.
that makes 4 “previous boss” encounters each major horde.
next beef up the bosses so it takes at least 5 minutes for the whole group to get down.
make bosses an “oooh sht” moment again.
THEN you can have chaff enemies to feed the power fantasy for ploughing through something, having proven to be capable of more complex problem solutions.
carrot and stick or tentacle and sticky something in the 40k universe
They just added to the issue of having to hit certain enemies 500000 times with certain weapons or just ignore the enemy.
If all of the weapons in the game are designed to interact with the enemies in this game, it wouldn’t be an issue.
Also even with the new double push - if they kept the health pools and the enemies AFKing while you’re blasting their heads for an hour, it would still be janky af.
You watch those same enemies, without shields, fall over and die instantly, but because he’s got a shield, he has barely animations? Looked dumb.
People just started running away from them. lol
That you’re 5?
How are they “the same” if they still stop you from hoard clearing by spamming horizontal swings though? I see people keep repeating that statement, but I wonder if they really understand what they are posting, or just copy-pasting it after each other, without even trying to think?
