Nerf vanguards

They destroy the flow of the game
Why should i be punished for hitting them in the head?
Sure if im hitting there chest then yes punish me because he has a shield. But in the HEAD i should be rewarded all the same as any other enemy
But dont dare but a Damage reduction onto a standard enemy for no reason

Just remove the damage reduction and thats it

(im aware there are some that have armour on the head but im talking ONLY about vanguards how they have insane dmg redution)

NO Nerf

My biggest issue with them is that they favor ungabunga lightspam weapons, just like literally everything else in this game.

Trying to hordeclear with heavy cleaving weapons, they are obnoxious, use the already heavily favoured lightspam strikedown weapons, and you barely notice em.

Just why?

The issue is when they pile up in numbers or hide in horde. You can’t stagger one and stike the body when it’s got another 5-10 mobs soaking the strike. Only the head sticks out and hitting even that isn’t guaranteed in horde as plenty other mobs can soak the strike too.

Meanwhile grenades and fire kill them just fine. They punish melee only. People just leave them. There is no skilled counter to be learned when they are stacked and mixed with horde. Just flamer/soulblaze and explosions bro.

They also favor more dots, knife without them not so good at killing them as knife with bleed blessing

In high intensity+ they spawn by the dozens, meaning a group of non-elites can just spontaneously have 3 or more times the total HP of any other non-elite group and they’re all stopping your hits for each other the whole time.

so they favor the exact weapons they wanted to hinder. it just feels like they really didnt think hard enough with the implementation of this enemy

Hey at least chain weapons are for once good at something.

Once again force weapons are crap/ignored despite them canonically being among the most deadly in the lore (having incredible pen and dmg profiles that scales with skill of the psyker), usually only out-done by daemon possessed melee weapons and C’tan phase weapons.

They are annoying at clumping slowing down pace at crucial moments. Wish they were skaven shield slaves or elites so you could send pets after them and bonuses at least.

and the stagger resist of them not getting knocked down by things like Arbites Charge.

I couldn’t fit it all into one ss on my phone.

Edit: link would be a good idea Steam Community :: Guide :: [1.12.x] Enemy Stats & Mechanics

Mfw no mic no comp thumbless Havoc players get in coherency with each other because of a single vanguard.

Yeah I just love playing an Ogryn pickaxe loadout with maximum heavy attack damage only to get stuck at the first enemy without even breaking his shield. I can almost one-hit a Crusher with a heavy strikedown but their shield doesn’t break.

Imo, they should reduce the hit-mass on hits that don’t hit the body to be the same as normal bruisers and remove the infinite hit-mass effect on the shield but give it strong mass. That way, heavy weapons like pickaxe and hammer can still hit some of them while the light attack weapons actually get stuck.

Also to not nerf this enemy to a trash mob, they could give them greatly DoT and explosive resistance, as well as suppression immunity so they actually counter something that is currently dominating almost every enemy.

As a chainsword lover I’m somewhat spared of the pain they bring, but it’s still insane that I kill them faster by sawing the shield with my special attack than I kill them by sawing their head.

If they get nerfed any further, they are no tougher than a normal bruiser. I think they are fine atm, and fulfill their intended role. Their model could stand out more, though.

Don’t let them go the way of the Plasma Gunner. I can’t remember the last time they posed a threat to me, alone or in a group. Hell, I can’t even remember encountering them in groups anymore after the nerfs. Plasma Gunners are really the “whatever” elites at the moment. They take a little bit longer to kill, I guess.

Let’s be realistic here

Another nerf is gonna happen, people keep complaining and it’s a considerable number of players doing so

Let’s just hope that they buff Vanguards in Havoc (and Auric) to compensate for whatever nerfs they’re getting

I hope they don’t.

That people are still getting hard stuck on them even though they’re not invincible to any weapon or build and have a fairly normalized TTK says so, so, so much about the game up to this point.

But, if they’re going to, I’m with you I hope they keep the nerfs out of Auric and Havoc.

They’re an indirect buff to the flamestaff, too. You should get mad about that.

Seriously though this is silly. They take a single heavy overhead from an eviscerator to kill in auric.

They are hardly noticeable. Even with heavy cleaving weapons, like the Ogryn Pickaxe, simply aim at head height and you will cleave and kill them normally.

The only time they are a problem is when 10+ spawn in events, which shouldn’t happen. That’s the biggest change they need.

I think they’re fine as an enemy. You can easily move around them too. I just think there needs to be more balance in the game in general.

I would actually love to see shielded maulers like the black rats from Vermintide 2. Black rats came in two handed glaive and shield variants.