“You have to price everything differently in all regions, so whatever you release, and every time you release something, you have to go through pricing it in all the different regions and making sure it works. That’s something this helps with: we just have to price it once, and then we can sort that out in the game.”
The in-game currency also opens up the door to Twitch drops and giving away premium cosmetics, which de Geer said Fatshark couldn’t do in Vermintide. “We can’t really go ‘here’s 5 bucks, spend it on our game in Steam, hopefully.’”
And FS, as well as other streamers, have been doing Aquila giveaways on Twitch for a while now.
And “rewards” that are uninteresting for long-term players: normal Resources and one cosmetics set per class that’s just a recolour of a previous premium set AFAIK.
Here I am now remembering why I liked Wastelands in VT2, apart from the fun and RogueLite element there was the ability to engage your personal skilling based on the buffs you got at the altars/shops, and they weren’t always game breaking.
Havoc is not EndGame content, it’s nothing more than finding meth classes/assemblies and that’s it.
You can play with a team that goes against meta, but to me that’s a bit of a perversion, and let’s consider the fact that not everyone has friends/ability to find people with voice, and at least 1 random player will be on the team and it’s very good to have him in a meta build, since for his build we don’t know his level of play. I hope I have explained it clearly.
After getting the 20 weeks achivka I will not go to Havoc, it’s not a mode where I can have fun or show a beautiful game with blht builds.
True. To be successful in havoc you have to put your teamplay as number 1 priority so anything that doesnt benifit the team aswell as yourself is just throwing.
Them lowering your overall toughness causes the builds to be so boring too. Coz i normally have like 150 then in havoc ill have 70ish on zealot. So the dash gets nerfed only in havoc coz it regens 50% of your total toughness. so now in havoc it gives you so little toghness its much harder to justify using. And invisibility just harms your teammates so much, theres just zero choice zealots have to use chorus.
And this happens again on both vet and psyker causing them to only have 1 build. And ogryn just has no place. You could maybe get a good ogryn player with an aggro holding shield build but an extra chorus or shout will beat any ogryn in usefulness imo
Thanks, always count on Badwin to dig out sources I was too lazy to dig out:
The bundles that can force players to spend more than they need for a skin. That, Wahlund said, was actually a mistake.
“We forgot to add one of the bundles. The idea was always to be 1:1. We realized a bit too late that one of the bundles wasn’t in. It takes a bit of time to get it approved and stuff like that. But we for sure need to improve that, and we hear people. We got that one wrong, and we need to rectify that to make sure people don’t have that friction at all.”
Game director Anders de Geer said that it was an “honest mistake on our part,” as the team focused on fixing bugs during the beta period, though he understands players will be skeptical of that answer. de Geer also explained why the switch to an in-game currency was an important move for making the cosmetics store much easier to manage.
So where’s the context that specifies it’s about the 2400 bundle? The context is that they’re talking about the bundles “forcing you to spend more than you need for a skin”
Would a 2400 pack remedy that, or would a 100 pack? This is a rhetorical question, by the way. Only a 100 pack would remedy that, and they’ve never added it, making their explanation that they want to remedy it a worthless lie.
PS: if you mean your article is more accurate, that’s a re-reporting. The actual interview was with PC gamer, and the PC gamer article doesn’t mention a 2100/2400 issue. You seem to be grasping for straws to defend bad business practices as usual
The quote is clearly referencing a specific bundle:
“We forgot to add one of the bundles. The idea was always to be 1:1. We realized a bit too late that one of the bundles wasn’t in. It takes a bit of time to get it approved and stuff like that. But we for sure need to improve that, and we hear people. We got that one wrong, and we need to rectify that to make sure people don’t have that friction at all.”
This quote is immediately above an image of the bundles at the time of publishing: without the 2400 bundle, which they then added.
We’re not even arguing if it’s a perfect system (it’s not), just if this quote is or isn’t about what it obviously is about.
The 100 pack was mentioned later by Aqshy in the forums. I think it should be added, I’ve always thought it should be added, and I requested clarification on it many times here before.
But that’s not what the quote was about, they did follow up by adding the 2400 pack, and they never said they moved to Aquilas so that “they might be able to reward players with them.”
It also doesn’t have a 100 bundle in it, which would’ve actually fixed it.
Yes, it was. It talked about the aquila bundles forcing you to spend more than you need, and that they’ll add a bundle to fix it. A 2400 bundle doesn’t fix that, only a 100 bundle does.
Badwin I swear to god, if you like boots so much open a shoe store
I think you fell for the difference of the Clearance Rank (the highest Havok rank you ever completed) and the Assignment Rank (the mission rank you can play in a given week). The CR is displayed behind your Name, the AR shows up in the Havok terminal.
I don’t know why your AR was reset to 1, though. I think that’s a bug.
The quote in the article was about the 2400 bundle. They added that bundle shortly after the article and considered the “1-to-1” assertion in the quote to be fulfilled, as noted in the patch:
Emphasis mine.
I’m not defending anything, just pointing out how confidently incorrect you are once again. Like claiming they said Aquilas might be “rewards” for players, which they never did. Or claiming that Remnant 2 doesn’t employ procedural generation (lol), which it does.
I think the whole “Ogryn brings no team benefit” is a bit too general. He does bring massive team benefit in the form of CC and damage and not needing much ammo to do it.
What people actually mean when they say this is that Ogryn has no gold toughness or bubble that allows them to ignore 99% of game mechanics and is spammable multiple times per fight in H40. That’s true, but neither should anyone else have that sort of stupid OP stuff to be honest.
I think you could train very very simple bots to play H40 perfectly by just rotating choruses. It’s 0 skill gameplay and circumvents the point of H40 pretty directly.
A perfect Havoc rebalance in my opinion would involve an approach that maintains difficulty, but doesn’t get it via cheap stat increases that just encourage you to sidestep every mechanic entirely. Hordes thicker? Burn em or bleed grenade em, so you don’t have to care. Shooters dangerous? Shout spam, chorus, bubble, so you don’t have to care. Everyhting has 100% more HP? Use the dueling sword which does 100% too much damage so you don’t have to care. Your toughness is cut? Use gold toughness spam so you get overtoughness and you don’t have to care.
An actual interesting implementation of difficulty would involve making it so you can’t just sidestep every issue with a checklist, but have to actually engage with it. This is possible already, but it involves selfnerfing so it’s not gonna happen in pubs often if at all; people will often literally leave your mission if you don’t bring chorus on Zealot etc.
All those mutators could have been new enemies and enemy overhauls, like enrage for ogryns, enemy witches and psykers casting heals, buffs and debuffs.
But it would ask to do some work like modeling, animations and sound. Since DT is a free to play game without mtx’s devs can’t afford it sadly.
This. They don’t understand DT doesn’t provide long enough progression and deep itemization to have “end game”. Aswell there are no pinnacle challenge and side systems, like another tree for weapon specialization or something.
They kinda tried with 40 000 layers of rng, but it’s not how it works.
They operate with terms from a different genre - looter shooter, end game, etc.
Realistically they can’t overhaul itemization, like armor have stats, npc factions give quests with unique weapons as a reward, etc.
So they should just stop thinking about DT like it’s a seasonal ARPG and should just focus on adding more content that fits first person action horde game - maps, enemies, weapons, classes, and if there will be a new mode it should fit hte genre like horde mode.
If they will ever manage to make a game with some PoE influence it would be peak and probably forever replaybale game for me. Or like Destiny 2, but not being idiots like Bungie.