Update: Psyker Shield not see-through major bug; now with related crashing

Issue Type (Required):

Visual

Issue Description (Required):

First (incomplete) thread: Psyker Shield Power Major Bug: Shield not see-through

I recently had to (yet again) delete the shader cache and ever since I’ve had this visual bug where the psyker’s energy shield becomes non-seethrough. This applies to the bubble shield and also the normal shield wall.
As you can imagine that’s quite the hindrance to playing the game.

The issue does not occure in the meat grinder (at all), but happens 100% of the time in missions.

I managed to “solve” the issue regarding the weird visuals on the psyker Shield, by setting all lighting related options from Medium → High. The Shield looks as intended now.
HOWEVER, this causes the game to randomly hard crash my entire grafics card during loadscreens. What does hardcrashing a grafics card mean? It means it stops outputing anything at all, and once I have rebooted, Windows will have disabled the entire device in the device manager, until I manually re-enable it there.

This issue is what caused me to lower the settings in the first place, but apparently now I have to pick one.

Fatshark how about you finally fix your AMD integration?

Edit: And no my card is not broken. It’s like 3 months old and any other application runs perfectly fine.

Steps to Reproduce (Required):

  1. Have an AMD 6700 XT or similar.
  2. That’s it, that’s all the steps.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

768e98ed6d410726708a011b57588bf0f102a4d3_2_690x476.jpeg

1 Like

Was able to narrow the shield visual part down to “Global Illumination”. Low → bugged shield.
Lets see if that also is the toggle for the crashing.

Edit: nevermind it just started happening again for no reason.

I can reasonably confirm that the crashing of the system grafics appears to be related to having global illumination and possibly Light Quality on High.

No conclusion for the shield bug so far but it appears to be working as intended with these settings on High.

Edit:

Ok I can now confirm having Global Illumination on Low and Light Quality on High toggles the shield bug and also the crashing. So it’s defintly Light Quality which is the issue.

All settings on low/medium, Light Quality on Medium → Shield is bugged, no crashing.
All settings low/medium, Light Quality on High → Shield is no longer bugged, frequent crashing as described in OP.

Please fix.

PS:
Since the crash uploader seems to work again, here’s the latest crash report from me, but this might only be because of paragraph below:

GUID: 8b7b6503-809f-4f2d-86ab-121b0a9a70c5
Log File:
Info Type:
[Crash Link]:
crashify://8b7b6503-809f-4f2d-86ab-121b0a9a70c5

I tried the windows keyboard shortcut to restart the grafic drivers (win + cntrl + shift + b) after the game caused a system grafics crash. No effect except that the game’s background music stopped (assume the game crashed because of the driver restart). No sure what that means but there you go.

Ok, it appears EITHER Global Lighting OR Light Quality on “High” causes this behaviour.
Or possibly Ambient Occlusion. It’s not Ambient Occlusion

Ok, I just now got that crash even with Global Ilumination at Low and Light Quality on Medium. I had no crashes with those settings for a good while, so idk what’s happening anymore. GPU RAM? Clock Speed? Why would that cause the entire card to get disabled by windows? No idea. I’m at my witts end.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.