I recently had to (yet again) delete the shader cache and ever since I’ve had this visual bug where the psyker’s energy shield becomes non-seethrough. This applies to the bubble shield and also the normal shield wall.
As you can imagine that’s quite the hindrance to playing the game.
Steps to Reproduce (Required):
Have my shader cache (or other’s affected, see reddit)
Cast Psyker Shield or have another player cast it.
Sucks it’s not playable, and is a bit annoying on the eyes (I’ve had the issue happen on the Mourningstar awhile ago with the same effect) because it looks really cool and “warp-y.”