It doesn’t appear that the Uncanny Strike blessing applies Rending to enemies. I tried Light Attack, Heavy Attacks and Special attacks on a MK IV Dueling Sword (on Psyker) and it does not seem to apply Rending to either Crusher, Rager or Gunner in the Psykhanium.
Steps to Reproduce (Required):
Apply Uncanny Strike Blessing to MK IV saber
Go to Psykhanium and attack weakspots
Murder 20 enemies of the same type
Notice the damage doesn’t seem to change in any way shape or form
Use Mod to see Debuffs on enemies
Notice it doesn’t apply rending Debuff.
Notice it says Rending stacks 5 times, but Rending seems to be limited to 40% in general
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam
Player ID (Optional):
Comment:
Why does the Saber have a Savage Sweep Blessing? How are you supposed to hit 3 enemies with the Saber?
You’re misinterpreting it because of the description bugs edit: it’s correct in the Uncanny case, I know the wording doesn’t help but there’s a Rending/Brittle DEBUFF done to mob and a personal Rending BUFF and that’s what Uncanny is, a personal buff which does work wonders; try it on a crusher.
And below is Rending for you and max Rending (Brittle) debuff that got applied by Trauma’s Rending Shockwave, the 2 stack but diminishing over 100% as you can see.
TLDR: Rending personal buff and Brittle(Rending) team-wide debuff are every strong, stack and are very desirable.
As to your comment, Rampage for instance has the same “3 hits” and you can see it working on a dense horde,tighter groups on light swings, the push-attack also has a wider sweep.
You can not possibly have actually gone through step 4 yourself.
Unless you exclusively attacked enemies that do not have any damage reduction for your attack in the first place, in which case the brittleness debuff would not have done anything either.
It also seems like you did not read the blessing description, or look at your hud (at any point after step 1).
So here are the real steps to reproduce:
Apply Uncanny Strike Blessing to MK IV saber without properly reading the description.
Go to psykhanium and attack weakspots without ever looking at the HUD.
Murder 20 enemies of a type that does not have any damage reduction against your attacks. Still do not look at the HUD.
Notice the damage doesn’t seem to change in any way shape or form because there was no damage reduction to bypass in the first place.
Use Mod to see Debuffs on enemies and forget that the armor reduction debuff is called brittleness, not rending.
Notice it doesn’t apply rending Debuff which is to be expected, since a rending debuff does not exist in this game.
Notice it says Rending stacks 5 times (please still ignore the up to 5 stacks that showed up on the HUD every time i hit a weakspot during any of the previous steps), but Rending seems to be limited to 40% in general. I know this, because the debuff indicator mod shows that the effect that is named brittleness, not rending, is limited to 40%.
And the steps that you should have taken:
Apply Uncanny Strike Blessing to MK IV saber after properly reading the description.
Go to psykhanium and attack weakspots and notice the buff showing up on the HUD.
Attack the head of a crusher or mauler, since pretty much all attacks do reduced damage against carapace armor.
Notice the damage increases, as stacks of the blessing build up exactly as i previously read in the description of the blessing.
Be happy that the blessing works exactly as described.
For the future:
All blessings that apply a debuff to enemies, tell you that they apply it to the enemy.
(if you want to count dot effects as debuffs: blessings that apply those, do not specifically state it, but the dot is applied to the enemy that you hit)
I actually have and the damage variation is within the margin of error, since damage never seems to be fixed but always +/- an amount of damage (give or take 100 damage and the like, depending on the weapon you use). And i did not notice much deviation when using the same saber with a different blessing on the enemies.
There is no description bug in this case. Uncanny strike does what it says.
There is actually absolutely no deviation at all if you repeatedly attack the same enemy type in the same way.
Getting varying numbers means that you were:
under the effect of talents/blessings that grant circumstantial damage bonuses
using different attacks
using multiple weapons with different stats
attacking multiple different enemy types
hitting different bodyparts of the same enemy type
cleaving through varying constellations of enemies, before the attack connected to the enemy that you were looking at, to determine your damage number
attacking from varying distances (only applies to ranged weapons)
Try it again.
Make a new loadout and disable all talents.
Take a weapon without blessings.
Only swing at single targets.
Only non critical headshots (orange numbers).
Only one enemy type (for example: scab shotgunner).
Always perform the same attack (light attack 1 might deal different damage than light attack 2).
You will get the same number every time (if you hit the same individual multiple times, the killing blow will obviously deal less dmg, because the guy ran out of hp).
It actually gives only half the markup of the paper data, such as 5 layers 120%, the actual markup is 60%
Add and stack the value of the weapon itself, if it is equal to 100%, it can deal full damage, if it is more than 100%, then the part that exceeds 100% is reduced by 75%, becoming a full damage bonus effect
This is a buff state that only applies to the player, not a debuff state that applies to a single enemy
This is the debuff state for a single enemy, when the enemy has this debuff, all players can deal 100% damage to it (of course, there may be additional damage bonus).