The barrels need desperate tweaks if this is going to be any sort of a decent end game fight. Currently i don’t know if it’s a bug or not but the barrels just do whatever when you throw them. Sometimes they just go straight up, sometimes they fly in a straight line, and sometimes they act like normal barrels. This needs to stop, they need consistent actions not random projectile patterns. IF you want that to be a mechanic then the barrels shouldn’t be able to be exploded by enemies OR you should succeed the task whether or not the barrel was lit before you threw it in (honestly the latter seems to make way more sense to me, why does the task fail if you light it before you throw it in? seems like someone didn’t think that all the way through because the barrel’s going to explode in there anyway). Because then you essentially have to either A. throw and hope you get the right projectile pattern, or B. run straight up to the well and throw it straight down into the well and hope an enemy doesn’t even look at you or else the barrel explodes.
Implementing any of these changes would make the end-game event much less of a crap show because currently the big thing holding people back (mainly from what i’ve seen) is getting the barrels into the well which honestly shouldn’t be the hardest part of the event. Like i get there should be some struggle to get to the barrel and to get the barrel to a prime location to throw it, but why is there another added layer of difficulty to throwing the barrel? Also that added layer of difficulty is very much random and so there’s no true way to work around it outside of nearly falling into the well yourself (i’ve seen it happen many a time).