Thunder hammer - thunderclap audio & AOE

I went back to using the thunder hammer recently because of the Waking Giants event.
By all means, I am having a lot of fun playing with it, but there are two things about it that really bugs me and I wish was different, so here are my two cents, my humble opinion.

Feedback nr. 1:
When striking with an activated hit, it is absolutely criminal that the others in the strike team do not hear the roaring sound of thunder as it strikes the foe!
I have tested this several times with different players, and no one can hear the thunderclap as the hammer hits the target. I repeat; this is criminal and ought to be patched.
The others can hear me rev up chain axes, chainswords and eviscerators, so why not hear the mighty thunderclap of the hammer? Yes, I know the thunderclap is not the activation sound, my point here is that if one can hear someone revving up a chain weapon, one should certainly hear a thunder hammer land an activated hit!

I consider this a bug to be honest, but I am including it here because my next point is going to revolve around gameplay-centric feedback.

Feedback nr. 2:
The thunder hammer is a very single target based melee weapon when activated, I understand that. Scenario: thunder hammer is activated, you swing a mighty heavy strike right into the skull of an unfortunate foe right in front of you, who is surrounded by 20 poxwalkers or something in immediate vicinity to the powerful, crushing blast.

I suppose you understand where I am going with this by now. I ask for this: where is the area of effect? I do not wish for some insane Spacemarine I or II thunder hammer ungodly strike from above that levels everything within 10 meters in radius around the strike area. However, I do wish there was a slight stagger effect for the enemies in immediate vicinity! Just one meter or two is all I ask for.

Why?

  • Because it is a thunder hammer
  • Because it would be awesome
  • Because it would be even more fun to use
  • Because it makes sense
  • Because it is annoying that you land an activated heavy hit on one enemy, only to find yourself vulnerable for that slight second after the hit, and not even the one enemy that was literally hugging the foe you just smote with the crack of thunder is staggered
  • Lastly: because it would be awesome. Yes, I repeat myself here because I want to be perfectly adamant that this feature would only make the weapon more appealing for players to use because it is fun to destroy heretics in epic ways!

@FatsharkStrawHat
I am praying to The Emperor that you genuinely forward this to the development team to at least consider the opportunity, StrawHat. Thank you for listening to my feedback.

5 Likes

The group stagger on-hit would serve very little practical defensive purpose since you can already push and the TH’s default moveset is already fine enough at CC, but it sounds cool so I’m on board with it.

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I’ll share with the team. Thank you for writing this up neatly. :pray:

7 Likes

it would be very welcome to have the mining hammer thunder hammer as a new mark centered around AOE seeing as the crusher had its AOE reduced significantly

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I’ve not used the T Hammer since forever. It wasn’t the Bardin’s 2h hammer I was expecting, more Timmy’s Hammer.

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I don’t think I’ve revisited it for maybe 18 months. Which variant is the one closest to Bardin’s please? i.e. does horizontal swings for mob clearing, overhead bonk for heavies?

Currently the standard Mk2 does that as the activated heavy was changed to an overhead bonk a few months back.

Tbh the only thing I have to say about the TH is that it’s more gimped by circumstances. It’s a boss deleter that isn’t able to keep up with Crusher packs as well as it should due to spawn creep.

2 Likes

It is the Mk2 that I have been using mainly actually, though both wishes apply for both marks. What you mean by “that”? Not the non-existent AOE I am asking about I presume?

And yes, agree on this, which is why I am asking for a tiny AOE to mitigate some of said spawn creep, as well as it would just be plain awesome to have for the thunder hammer!

Keeping my fingers crossed for this one! :slight_smile:

Thank you very much, StrawHat.

Keeping my fingers crossed for this one!
I only wish to see the thunder hammers shine a tiny bit more than they currently do! :slight_smile:

1 Like

Think this would be quite cool, for the IV especially so. Given it’s ‘wave clear’ nature, having your charged horizontal swing stop on the first big target it hits but hard stagger everything around that target would be neat. (I think it might do something like that already, but it’s hard to notice in a dense Auric horde if it does verses just a normal heavy swing through it). Allowing others to heir the mighty strike of the god emperors light sounds great too! Let them know that that 75-100% off that Monstroseties health bar was YOUR doing!

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