I went back to using the thunder hammer recently because of the Waking Giants event.
By all means, I am having a lot of fun playing with it, but there are two things about it that really bugs me and I wish was different, so here are my two cents, my humble opinion.
Feedback nr. 1:
When striking with an activated hit, it is absolutely criminal that the others in the strike team do not hear the roaring sound of thunder as it strikes the foe!
I have tested this several times with different players, and no one can hear the thunderclap as the hammer hits the target. I repeat; this is criminal and ought to be patched.
The others can hear me rev up chain axes, chainswords and eviscerators, so why not hear the mighty thunderclap of the hammer? Yes, I know the thunderclap is not the activation sound, my point here is that if one can hear someone revving up a chain weapon, one should certainly hear a thunder hammer land an activated hit!
I consider this a bug to be honest, but I am including it here because my next point is going to revolve around gameplay-centric feedback.
Feedback nr. 2:
The thunder hammer is a very single target based melee weapon when activated, I understand that. Scenario: thunder hammer is activated, you swing a mighty heavy strike right into the skull of an unfortunate foe right in front of you, who is surrounded by 20 poxwalkers or something in immediate vicinity to the powerful, crushing blast.
I suppose you understand where I am going with this by now. I ask for this: where is the area of effect? I do not wish for some insane Spacemarine I or II thunder hammer ungodly strike from above that levels everything within 10 meters in radius around the strike area. However, I do wish there was a slight stagger effect for the enemies in immediate vicinity! Just one meter or two is all I ask for.
Why?
- Because it is a thunder hammer
- Because it would be awesome
- Because it would be even more fun to use
- Because it makes sense
- Because it is annoying that you land an activated heavy hit on one enemy, only to find yourself vulnerable for that slight second after the hit, and not even the one enemy that was literally hugging the foe you just smote with the crack of thunder is staggered
- Lastly: because it would be awesome. Yes, I repeat myself here because I want to be perfectly adamant that this feature would only make the weapon more appealing for players to use because it is fun to destroy heretics in epic ways!
@FatsharkStrawHat
I am praying to The Emperor that you genuinely forward this to the development team to at least consider the opportunity, StrawHat. Thank you for listening to my feedback.