Okay so like,
It’s fine that Crushers have more health. Okay, cool, makes them more of a priority threat compared to just bigger trash like they were before.
But simply changing that one fact has created such a MASSIVE rift between weapons with Uncanny Strike or weapon activations that offer better armor damage, and literally everything else. This one change alone has forced everyone to factor high burst anti-armor into every build, because if you don’t, you’re making everything harder for both yourself AND your team.
Don’t want to use a knife, dueling sword, force sword, power sword, etc.? Okay, you are now locked into bolters, revolvers, plasma guns, flame staff, kraks, or brain rupture.
The opposite is also true; want to use an autogun? Cool, hope you like using the dueling sword.
If they want to increase the health of crushers, and all other armored enemies, sure, that’s fine.
But now you have to increase the armor damage capabilities of every other underperforming weapon in order to accommodate. Simply increasing their damage isn’t gonna cut it.
It’s funny, because I just got done playing Vermintide 2. And you know what? You can use any weapon you want to fight armored enemies in that game! Why? Because armored enemies have less armor on their heads. You can use a single sword, a greatsword, hammer+shield, whatever you want, so long as you can land heavy melee attacks on a Chaos Warrior or Stormvermin’s head. Sure, its not as good as, say, an axe, a spear, or executioner’s greatsword, but the very fact that you can make it work so long as you play defensive and know what you’re doing is why i LOVE doing weird loadouts in Vermintide 2. And I truly wish Darktide would take that into consideration if Crushers are going to become the new Chaos Warriors.
