The Masterwork Pistol does way too much damage

100 dodges actually :^)

looks like it was straight ripped from BoP

What weapon would you even pair it with for Slayer? A 2h obviously for the power talent but I’m struggling to think what you could pick you’d have much reason to ever switch to, since cog hammer is so versatile. Greataxe for boss damage?

Yeah, but being a Masterwork Dwarf gun would mean it’s better at being accurate, reliable and ergonomic, right? Not in sheer power. Not sure how a pistol could output the same damage per bullet as a handgun, unless you’re shooting a railgun but with small bullets. From what I’ve seen it’s a bit clunky to use, but absolutely blows everything up in front of it, which seems a bit of a mismatch for what a pistol should be.

yeah Greataxe for boss damage probably, hell maybe just double cogs and Q swap the heavy?

That actually speed it up much? Seems to chain off itself very well as is.

from what I’ve seen it’s kinda marginal but honestly no idea what else to pair with it beyond another one or a greataxe seeing as it renders the 2h hammer kinda obsolete

It’s like the bret longsword of hammers

That’s exactly how I feel as well. Both are excellent all-rounder weapons capable of dealing with any situation and a strong all-rounder spread of attributes (block, dodge etc.).

While I love the new weapons from a visual and design perspective, I feel like the recent new weapons generally lean a fair bit on the overtuned side of things, making it feel like Cataclysm is the new Legend and that’s what weapons are being balanced for. I’m not a developer, but I’d think an all-rounder weapon would have to be average at everything, not strong at everything.

I also feel like all weapons introduced in WoM and post WoM have been generalist weapons rather than specializing in certain fields. I’m not saying we need weapons hyper-specialized like 1h axe, but I also feel like making most weapons all-rounders kinda takes away from weapon diversity.

Personally I’d pair it with the Greataxe for horde dps since the lights while safe against don’t seem to really kill them super well, or a safe 1h and accept the dps loss.

yeah as much as I do love these new weapons they feel…oppressive in that they’re really just too good at everything barring kiting it seems. I’m all for all-rounder weapons but they need to occupy that “jack of all trades; master of none” type of position

like seriously the only weakness of the longsword is that it’s a bit slow and the only weakness of coghammer is that it has 2 dodges with a low bonus. Some weapons can perform specific functions better than them but the gap between say, idk, pickaxe heavies and coghammer heavies isn’t large enough to justify taking on the downsides to pickaxe compared to cog’s well-rounded nature.

I feel similarly regarding dual hammers vs 1h hammer, dual hammers just renders the 1h obsolete.

The generalist nature of these weapons seems to be resulting in them not being used on the new careers and instead on the other ones. As GK can use two weapons, he benefits more from specialisation and does not need the Longsword despite it being one of Kruber’s strongest weapons, and because Engineer has a ranged weapon as an ultimate he does not need the clip size of the Mastercrafted Pistol when he has access to the Handgun (both weapons still have benefits, but it does seem like the weapons and careers weren’t really made with each other in mind).

As Incan mentioned we also have the overlap resulting from these weapons being both all rounders and above average. This is similar to the issue Saltz has with the Rapier and the 1h Axe (where the Rapier overshadows the 1h Axe in everything but non-crit superarmour damage and bodyshot damage).

I think your proposal for modification is to make a pistol become a crossbow. I have played with crossbows enough, and it has effective damage at any distance. The new pistol’s close-range high damage, large range attenuation, and slow rate of fire are complementary, and the poor accuracy of the right-click rapid fire also determines that this is a melee weapon.

New pistols that lose their melee dominance will be more difficult to compete with bounty and hunters for output.

Any weapon should have its own advantage zone. For example, the longbow has excellent headshot damage and ballistic speed, but not many people use it due to its rate of fire and movement. If they nerf the damage of the new pistol, Idk how to use it and why I use it.

You are under the assumption that those calling for a nerf want this weapon to be nerfed into the ground. We do NOT want this to happen. As words failed to have convinced you, and most likely others too, allow me to use numbers instead.

Let’s say the pistol does one hundred, excuse me —>>> 100 <<<— damage. You are assuming that those calling for a nerf want the pistol to do far less than that, like 60 or something equally outrageous. I would be happy with something like 90 or 85.

Why?

Maybe they could increase the pistol’s headshot damage and lower its base damage eventho i m pretty sure they gave it insane base damage because of its innacuracy. Giving it high headshot bonus damage while beeing such “clunky” weapon when it comes to precision sounds like a bad idea.

I also wish that they tweak a bit the coghammer, so far i still prefer the 2h hammer for its damage, stamina and reliability when it comes to kiting (beeing able to cancel a light attack when fighting big packs of elites) as slayer. Imo this hammer doesnt change at all how you play Slayer. It’s good on career that can’t build attack speed tho, especialy on RV.

They always were both strong in the elite killing power department, the coghammer didnt change Slayer in a meaningful way because he always had the 2h axe and 2h hammer (both more reliable at killing elites imo).

The dodge count thing seems weird, should be lowered to a sensible number.

I don’t mind it being a good weapon against armored enemies at close range, maybe tweak the damage a little so you need more power vs. investment beyond Legend, but the only BIG issue I see with it is that the weapon is too good against monster AS WELL.
I tested it against all Cata monsters and lords and with scrounger crit on Engineer. Compared to the time you need to spend your ammo, monster damage could use a nerf.

Edit: I’m not saying a huge nerf, just enough that you can’t solo them on Cataclysm would already be sensible…

Because then you’d at least need some power vs to body shot SV on Cata rather than just EP by itself. That seems pretty fair for a weapon with a six round clip and decent reload speed.

It seems okay for cata to be honest. Maybe reduce the damage from the alternate fire mode a bit and lower the dodge count.

To placate the ‘no fun allowed’ brigade I’d say lower the damage to a point where you need +Power vs on the gun and jewelery to reach one shot bodyshot breakpoints. Other than that I like finally having a good close range weapon that isn’t grudge raker, or crossbow fired using the “cheese” method of mashing R and left click to increase ROF. I always envied WHC for having brace of pistols. Super fast ROF, outstanding accuracy, not too bad damage falloff. It still dunks on MP in my opinion. The only thing MP has over BoP is damage, nothing else. Take away the damage and it’s a meme like throwing axes. But sure, we can’t have fun anymore, it’s 2020 after all.