The 4.3/4.4 Changes to Shade's Ult Are Bad – Analysis and Suggestion

So I gave cloak of mists a try and I liked it. I felt like losing the ability to effortlessly one shot high health targets was a balanced tradeoff to being able to cloak twice as much and still chain crit backstabs.

The point of contention seems clear: You can’t guarantee a crit on the first backstab so you lose reliability on procuring vanish out of cloak of mists.

During my play session (Legend) I found the following:

  1. Invisibility allows you to walk through enemies, making it possible to headshot backstab stormvermin by standing somewhat inside them which is a kill without crit. Even with their horrid posture. Spring heeled assassin and move speed buffs make this somewhat easier.

  2. In higher pressure situations I found it useful to start a backstab chain with a trash mob rather than a high priority target to procure the guaranteed crits and vanish. Then it was easy cheese to kill everything else in reach.

  3. The double uptime on cloak made it possible to clutch revive an entire team as a sole survivor and get great distance between myself and enemies when needed. (With some sweat - of course). With cloak of pain this is much harder or even impossible.

  4. I was able to cloak flank basically every horde with impunity since I got my ult back so fast. In non mixed hordes this made me a friendly fire liability but in mixed hordes it was wonderful.

So I liked it. I feel like I might even like it better than cloak of pain even though not being able to one shot a chaos warrior was a little sad. I would say cloak of mists gives higher survivability than cloak of pain as long as you pick the right targets to break cloak the first time and/or reliably land headshot backstabs. The double uptime is really great for flanking and you can do enough damage to trash to trigger vanish and start your crit chain.