Tactical Awareness Suggestion

Please consider giving Tactical Awareness a similar “Ally in coherency” trigger condition, mirroring almost identical talents on Psyker and Ogryn. The current implementation of Tactical Awareness is very similar to Bruiser (1/3 as likely to proc) and Psykinetic Aura (less than 1/3 as likely to proc), just significantly less likely to proc.

Tactical Awareness: 100% Ability Cooldown Regeneration for 3s after you kill a Specialist Enemy.

Bruiser: 100% Ability Cooldown Regeneration for 3s after you or an Ally in Coherency kill an Elite Enemy.

Psykinetic Aura: 100% Ability Cooldown Regeneration for 3s after after you or an Ally in coherency kill a Specialist or an Elite Enemy.

Do Specialists spawn that much more frequently than Elites? I see a ton of elite gunner, shotgun, and rager waves, so it doesn’t feel that way. Bruiser seems like exactly the same benefit, but significantly easier trigger conditions with the inclusion of Ally elite kills.

In Tactical Awareness and Bruiser we have two almost identical abilities, except a decision has been made to make Tactical Awareness significantly worse. On a high shock Auric, specialist and elite counts will be within roughly 50 of each other by the end of the game. Allowing Bruiser to potentially trigger with 3X the frequency (depending on coherency) is substantial. The gap gets even wider when you compare Tactical Awareness to Invocation of Death or Psykinetic Aura.

I think both Zealot and Psyker will trigger Ability Regeneration with even greater frequency than Ogryn. I’ll need to run Uptime for awhile, but I think that Veteran will be in last place with effective Ability Regeneration. Best guess it’s their solution to Shout, but Executioner’s Stance and Infiltrate will be collateral damage.

I fully expected to have Tactical Awareness converted to the new system. I just didn’t expect it to be a shadow of almost identical talents from two other classes.

The spawn rate of specialists varies greatly depending on the difficulty and modifier, so it’s hard to make a definitive statement.
However, the ability spam is clearly a problem, and there is absolutely no need to relax the conditions.
VoC already has a base cooldown of 30 seconds, which is quite short, and 99.99% of players pair it with Duty and Honour, which adds Gold Toughness without any drawbacks.
Honestly, I’d like to see Duty and Honour work like Only in Death Does Duty End, where the cooldown is increased.
I watched some streamers’ gameplay, and while it has gotten somewhat better, I still think VoC can be spammed far too quickly.

By that same logic, I view Taunt as being available too frequently, so we should remove “on Ally” from Bruiser. I think Shout and yellow toughness are a separate issue and should be treated as such.

In Tactical Awareness and Bruiser we have two almost identical abilities, except a decision has been made to make Tactical Awareness significantly worse. On a high shock Auric, specialist and elite counts will be within roughly 50 of each other by the end of the game. Allowing Bruiser to potentially trigger with 3X the frequency (depending on coherency) is substantial.

Trying to balance the classes without balancing CDR seems impossible.

I think for Bruiser, it would be fine if the effect only triggered on the user’s own kills, and the coherency effect was removed. However, Taunt and VoC (Duty and Honour) are far too different in terms of performance. At minimum, VoC can grant Gold Toughness to yourself and all nearby allies every 30 seconds, while also causing powerful staggers against everything, including elites and bosses. Personally, I think the base cooldown of VoC should be increased to 40 seconds, or Duty and Honour should apply an additional 10-second cooldown. If the invulnerability mechanism of Gold Toughness were removed, that would change things—but as it stands, the invulnerability effect still persists.

I guess that’s my main issue. It seems like a sneaky way to limit Shout, instead of just reworking shout. Veteran will be in last place with effective Ability Regeneration. Best guess it’s their “solution” to Shout, but Executioner’s Stance and Infiltrate will be collateral damage. Waiting for an Infiltrate cooldown is going to be painful as party member DoTs and dogs yoink your specialist kills.

I fully expected to have Tactical Awareness converted to the new system. I just didn’t expect it to be a shadow of an almost identical talent from another class.

Shoot specials, there are plenty in Aurics/havoc, you can yell every 5-10 seconds

Sarcasm aside. Let’s make up some numbers. The match had 300 specials and 300 elites in a match. Right off the bat I’ve got half the number of targets of a psyker that can trigger my CDR talent. Now add in 3 other competent players. Each of their kills on elites or specialist count for the psyker if in coherency, I on the other hand have to land the kill shot. I’ll be lucky if I’ve got a quarter of the uptime of CDR talent compared to a Pskyer… who literally had to do nothing more than stay in coherency. Awesome mechanic, totally balanced.

Tactical Awareness was functional in it’s previous state because the -6sec cooldown was insane. Fixing the insanity without reevaluating the trigger puts vets at a significant disadvantage for triggering their CDR talent anywhere near as often as every other class except Arbites.

Honestly, if you can show me a video of getting Shout down to 5 seconds CD post patch I would appreciate seeing it. Short of a Hounds modifier I’m skeptical.

I honestly think that gold toughness as a whole should be nerfed. Instead of completely preventing damage, it should just be overtoughness, so massive damage attacks can still hurt you through it. This would balance Duty and Honour a whole lot more without neutering it.

That’s absolutely right. The real problem is that it ignores the original calculation method of health damage against toughness, which doesn’t make any sense. I wonder when Fatshark is going to fix this.

For some reason that reminds me of the days where the toughness calculation for veteran specifically was set to take no melee health damage only at 100% of the base value, not 100% of the total toughness. Meaning that the further away from the base value, over or under, the more damage you took. It was ridiculous where you took 50% melee damage from the first hit at 300 toughness (when the old veteran base toughness was 200).

I’m honestly fine with a Shout nerf. I think they intentionally avoided it, probably due to reviews. They went the direction of “worst trigger condition” out of three very similar class CDR skills instead. It made an already lacking Infiltrate even worse.

No OP you’re absolutely correct. The other class’ cooldown talents SHOULD get nerfed even more to match TA.

I’d be good either way. Either remove “Allies in coherency” for each, or leave it for each. I’d just like some consistency.

It’s extremely funny to me that even post CDR rework Psykinetic Aura still stands head and shoulders above everything else.

Unironically is a Martyrdom Zealot even going to notice the reworked Martyr’s purpose if they also happen to be fighting in coherency of a Psyker? (Who now has cheap access to +75% coherency radius lmao)

Some weird balance choices by Fatshark for sure.

Yeah, psykinetic’s aura is definitely the standout of the three. I don’t play zealot enough to know what there total cdr looks like for abilities. Shroudfield seems available frequently even post patch.

You’re right is more around 10-15 in normal conditions.
I’ll put my camera on the left side tomorrow, so it doesn’t have hide the ability icon.

On havoc, whatever CDR you don’t get, Psyker will feed it to you with his CD Aura anyway via elites.
I understand what you mean by you have to kill the special to get the CDR. Honestly, It feels normal now.
With bolters/plasma and recon, you’ll almost always gonna have the range advantage on special kills in most situations.

I really don’t have issues with Shouts and I played with good players, not trying to be fictitious.

I think the psyker aura is player only now. Psykinetic’s Aura has extremely generous trigger conditions, where psyker or allies elite or specialist kills will trigger their cdr talent.

Nope. At least not according to Kuli’s guide:

Extremely perplexing decision making by Fatshark.

What tips me over in favour of OP’s suggestion is I prefer the talents that incentivise coherency benefits and make it meaningless to ‘kill-steal’.

Balance can be tweaked with numbers, but the design should be cooperative rather than competitive.