Summer Dev Blog and Versus RAT Takeaways

Design Director Joakim gives us a recap of the year and the latest Versus Alpha Test


Greetings Heroes and Pactsworn,

My name is Joakim, Design Director on Vermintide 2, here with a game update recap just in time for the summer.

As you all know, we started this year with a Closed and an Open Alpha Test for Versus, we celebrated the 6th Anniversary with a Quiet Drink and then wrapped up the Karak Azgaraz storyline with A Parting of the Waves - where Kruber’s team building excursion led to an encounter with a new type of Chaos Warrior.

A bit over a month ago, for Warhammer Skulls 2024, we released a big Chaos Wastes and Things™ update where we introduced Weekly Expeditions with new boons and rewards. Per popular demand, we added a loadout system to the game as well as the (even more requested) option to equip weapon illusions outside of Weaves. Both game modes saw some quality of life- and bug fixes, which increased their popularity and hopefully set you up for some fun games over the summer.

As for the Skulls event itself we once more had you collecting daemonic skulls and killing enemies - this year we set the aim for 1 billion kills, which you reached on the last day of the event. We did notice an issue with kills not counting correctly for losses in Versus or Chaos Wastes and we mitigated that halfway through the event in honor of some of the more devout pilgrims of you (Shoutout to Lancerkils and his 113 Cataclysm attempts in the first Weekly Expedition! Cousin Okri would be very proud indeed!)
Also, being able to purchase last year’s frame and weapon illusions with shillings during the event seems to have gone down well, so we’ll take that into consideration going forward.

Halfway through Skulls, we booted up the Returning Alpha Test, or RAT, where just over 25000 Steam players kill-slayed together in over 16000 games of Versus. Compared to the last test, the GOAT, the test ran for a bit longer and introduced the playable Bile Troll boss, pre-made Hero loadouts, and the PvP version of Against the Grain. Based on previous feedback we addressed the hotjoin hero picker, tweaked and tinkered with balancing for some of the Pactsworn, as well as adjusted some Hero temp HP gain and decay.

The survey made an appearance again, and the responses show that you’re still happy with the way Versus is progressing, giving it an 8.38/10 rating, with the score increasing for every test we do. Pactsworn are still perceived as more fun (no surprises there) but the Hero side is lagging behind. Part of this is due to class- and talent-specific balancing and tweaking, but other big requests relate to preventing speed running, onboarding & practicing, as well as clearing up objectives and scoring; some being specific to Against the Grain while others apply to the mode as a whole.

Speaking of Against the Grain- it does play quite differently compared to the previous missions and we were really keen on seeing what you’d do with the open fields and long sightlines. So far the feedback is a bit mixed, but now we can compare your opinions on the Screaming Bell, Righteous Stand, and Against the Grain missions. Aside from being popular Adventure missions, they represent a cross-section of Vermintide’s environments, map lengths, and topologies that will guide future PvP mission work.

The Bile Troll was generally perceived as a good (although squishy) addition to the game mode that made boss-killing Hero careers more relevant; the Bounty Hunter, Outcast Engineer, and Zealot made it into the top 10 list for the first time, with weapon preference staying mostly the same apart from the addition of the Blunderbuss. On the Pactsworn side, the Globadier is still strong and the buffed Warpfire Thrower got a better rating in RAT.

As always - a huge thank you to everyone who participated in the test, to all of you who filled out the survey (we got nearly 750 responses to read through), as well as everyone posting videos, streams, and thoughts on social media, discord, and forums. We can’t do it without your invaluable feedback!
We’ll be looking over all the feedback and bug reports to see what’s feasible for the next iteration - but as a lot of you wanted more mechanics for the Pactsworn side we’re looking into if we can expand their gameplay with some form of ability. We’re also making progress on matchmaking to pair up similarly skilled players for the next test, but we’re saving up on a Versus progression and reward system for release.

We are of course working on other things as well outside of Versus. As a fun teaser, here’s an animation reference prop for a potential upcoming weapon. Care to guess what it is and who it is for? You might win a pumpkin, you lucky bleeders.

Vermintide will take a bit of a break in July, but keep an eye out for updates and be hyped for an exciting autumn. By Sigmar, the Hammer, and the Empire - have a very pleasant summer!

Joakim, and the Vermintide team

11 Likes

A steam drill for Bardin?

It looks like some kind of machine with a handle on top, a lever you push to unleash some kind of impaling stake or something…like a chainsaw-grip stake driver…which is obviously wrong as that doesn’t exist in fantasy

I’m going with steam drill for engineer and Ironbreaker

PS - any plans on fixing a lot of AI bot behaviours that’s been getting unresponsive and erratic lately?

2 Likes

can’t imagine anyone but bardin using a weapon with a handle like that

Pile bunker

Some sort of digging whatsitmajig.

Or a Dorf Volley/auto-loading Crossbow.

I love how nerdy y’all are

But seeing as Bardin Steam/Rune Drill

Ogryn Drill gauntlet ?

Did dwarfs have volley or repeating crossbows in the setting? I genuinely forgot if they did or not.

Hmm…it’s a long shot but looking at the pointy bit, could it be a Harpoon launcher for Shade? The shape and handle looks weird, but since harpoon guns were meant to be mounted on Scourgerunner chariots it’s very possible that a personnel portable version would require adjustments for Kerilian to lug around.

But my money (and hope) is that it’s a Steam Drill.

2 Likes

The 2nd pic is the only one I’ve seen referencing it. Whether it’s even real I don’t know.

Dwarf_Crossbow_2

Also can we get a look at 1H Axe and Mining Pick for Bardin, pls. :sweat_smile:

tails

breddy gud devblog, especially compared to the dumpster fire happening in the Darktide forums.
Just to re-iterate an issue discussed more in the bug report forum, I hope we can see a change to the Weaves in the next update. The previous notes said one could still complete the maps after the timer ran out but this turned out not to be the case, please let us finish the map and just not show up on the scoreboard when the timer runs out. Only a very small portion of players care about the scoreboard, most people just want to complete the map and reap the cosmetics. If it’s not a ton of work you could just unique cosmetics to people who did complete the maps within the time limit or something.

1 Like

Id just like to say a deep thank you for continuing to add things outside of versus mode during its development. You have a large console playerbase and we didnt really put up that much of a stink when it was announced as PC exclusive, comparatively to some other communitys farshark has, but you still are going the extra mile to give console some content too. That is really appreciated

1 Like