While it’s good to listen to users’ opinions on balance discussions in the forums, I’d prefer that Fatshark base its balance patches primarily on its own statistical data.
Everyone participating in these balance debates here is discussing the issue without knowing various metrics, such as which builds have high or low win rates, which weapons have high or low win rates, which skills have high or low uptime, or what the average DPS is. Of course, I’m no exception.
Personally, I found it hard to understand the recent nerf to the Krak Grenade because, in my experience, Smoke felt like it had better performance and a higher win rate. However, if there had been official data showing that Krak actually had a significantly higher win rate, I would have readily accepted the nerf without any questions, even if it contradicted my personal feel. Having access to these metrics would eliminate unnecessary doubt and help players align with the developers’ intentions.
As such, the meta likely varies by player, and on a larger scale, by region, and everyone has different opinions. So, what I’d like to suggest is
I’d like to ask if Fatshark could release the various statistical data they have.
If we look at the actual statistics generated by players during gameplay, we might find that certain builds, weapons, or skills have surprisingly high win rates—contrary to what we expected—or that some we thought were strong actually have low win rates. We could also see how much the average match duration varies by region and how meta builds differ, which would make it easier to understand the differences in perspective between players from different regions.
I think this could lead to more meaningful discussions rather than users simply arguing based solely on their own experiences.
What do you all think?