Currently each branch on every tree is on average able to access to the keystone in 20 talent points.
If they add new branches, they could keep that number as target, but there would be the problem of increasing the number of points that could be wasted by travelling from 1 side of the tree to another, more so if they were to add a 5th branch (to keep the symmetry), making it possible to waste 4 points
This could either be accepted by the community, as being able to cross the whole tree while being nice isnât something that necessarily fall under common sense.
This though might have to either be expressed to the community while theyâre applying their perks, or could be made impossible by locking different branches when going into them. This is something that already exist (Ogryn Ability to Aura)
There is also the matter that theyâve currently settled on 3 branches, so the door on such content isnât closed just yet.
Why add new branches/classes
Because adding new archetypes is more unlikely to happen multiple times, more work intensive, and would be quite stupid to introduce concept that are close to the currently available ones, like new Psyker themed on other discipline.
And at the same time be able to have the new expansions be able to interact with the current systems, foremost for ones that are thematically able to be introduce within the current sets (Stormtrooper Veteran; various Psyker; Enforcer/Crusader ZealotâŚ)
Comparison between new branch/class and Archetypes
Voice actors/lines:
Each archetype has 3 or 6 voice actors, each voice actors has currently 3,800 voice lines (with the note that new updates often bring new voice lines).
But a branch would just add new voice lines, for the new ability and blitz.
Weapons:
No new weapon âneededâ
While new archetype for the most part should have nearly no shared weapons (Eg: Tech Adept only using)
New branches instead would use the current set of weapons, but would benefit from having a couple of new weapons added at the same time that fit their âthemeâ
Eg: Zealot getting a PSword and Suppression Shield weapon alongside a Crusader branch.
Cosmetics:
Branch/class would not be impacted by the Commodor, but would require new some Penance Cosmetics
On the other hand new archetypes would require new Commodor, Commissary, and Penance cosmetics.
As well as introduce some monetisation problems. Where selling cosmetics for dlc (if the archetype is sold, which might be the wrong choice) was something they were unable to do in VT2.Hence why they made the Prem Career in separate pack (Career + Cosmetics) on Steam but not on the Microsoft store, as well as gave the following cosmetics for free to Xbox players:
â Luthor Huss
â Louen Leoncouer
â Belegar Ironhammer
(Not sure if SotT recieved one, Necro didnât 100%)
Penances:
Would mean introducing 1/3 of the Penance amount (Well less, but wonât bother finding the real ratio, would be less)
Polls
- System remain as is (Increasing the point cost from 2 points to 3-4 per traversal)
- External Traveling nodes are fused (On the extremities, keeping it at 3)
- Looping nodes (On the extremities, letting you go from 1 end to the other)
- Traveling nodes are fused (1 central node at each area)
- Branch locks (Furthest Branches get locked)
- Other idea
Real polls:
- Strongly Agree
- Agree
- Donât care
- Disagree
- Strongly disagree
- Strongly Agree
- Agree
- Donât care
- Disagree
- Strongly disagree
- Strongly Agree
- Agree
- Donât care
- Disagree
- Strongly disagree
- Strongly Agree
- Agree
- Donât care/Equal offer
- Disagree
- Strongly disagree