First off I’ll get the little gripe out the way about being disappointed not to see the Trapper net and Pox Hound being sorted out yet. You know, that would be massively appreciated if it was fixed once and for all.
Onto the Spillway map, I bloody love that level. I think it’s your best yet. The overall design of it, like the difference in elevation and paths feel really well thought out.
Especially love how, as you progress through the later part of the map, it gets increasingly gruesome and decrepit.
The labyrinth of slimy organic tunnels is really immersive. Reminded me a little of the level in Gears of War 2 when you’re inside the giant worm. As if you’re literally entering a belly of a beast
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Having the multiple routes tied to the glyphs before you head down into the gooey labyrinth is a nice touch, in particular for replaying a different way.
There’s a giant spillway before that part is a spectacle too. I looked directly down into it from the bridge above it and it looks like a massive eye sort of drawing you in. Looks slightly eerie.
I’m properly enjoying the Ogryn’s Cruncher hammer and the Thugshot cannon. Wicked additions those are and the hammer especially I’m having a lot of fun using.
Seeing Rodin Karnak return for the boss - albeit after many heretical pie eating contests
- was a surprise, and the battle is as challenging as it is fun. When he sends those purple warp orbs at you that you can shoot down, there was some nostalgia from old bosses during the PS1 & PS2 era, such as N Gin on Crash Bandicoot 3.
Last and not least of course, Jesper Kyd’s new music tracks for the boss are no exception to his other work on the game, brilliant. Hugely compliments as always
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Thanks a bunch for this new stuff, I can tell a lot of work and thought went into it once again.
P.s. can some new outfits be added that you can buy with in game currency aswell please.