Special Live Event: Arcane Ruin + Hotfix 1.13.4

Admonition scholars have uncovered an ancient ritual buried deep within their foul, heretic tomes. Using these fell rites, they have bound a powerful daemon into a Daemonhost. Agents report that this new horror seems to appear when others of its kin are slain.

Emboldened by the dreaded Daemonhost Gormaggoth’s presence, the streets are plagued with lesser Daemonhosts. Seek them out and destroy them.

Starting today until November 5, participate in the event by playing missions with the ‘Hunted’ condition, and destroy the Daemonhosts.

Beware, the Daemonhost Gormaggoth has an ever-increasing chance of appearing for every one of its kin you slay. Uncover more about the origin of these heretical abominations as you battle this terrible foe.

This event has two forms of progression!

  • Killing Daemonhosts in missions with the ‘Hunted’ condition will progress your personal event tracker, which rewards you with Dockets, Diamantine, Plasteel, and this brand new Weapon Charm:

    • no-negsd@0.25x
  • Dealing damage to the dreaded Daemonhost Gormaggoth will advance a community event tracker, which every player contributes to! This rewards the entire playerbase with Dockets, Diamantine and Plasteel, as well as unlocking new lore short stories (written by Dan Abnett!) with each step.

    • If the community racks up enough damage, the Daemonhost Gormaggoth will be slain for good, unlocking this brand new Portrait frame:

Hotfix 1.13.4 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!

This hotfix contains a handful of important fixes, including reducing the Vanguards’ health and fixing some crashes.

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Patch 1.13.4 patch notes

General Fixes

  • Scab Vanguard & Dreg Vanguard: reduced their health back to their correct, intended values.

  • Fixed crash affecting players on AMD RX 7000 series GPUs. As a workaround, FSR 4.1.1 has been disabled for RDNA3 GPUs on Windows 10.

  • Fixed startup crash on Intel Arc GPUs linked to the XeSS module.

  • Fixed a crash that could occur when tracking any of the removed “The Depths Purge the Unclean” Penances

  • Fixed the launcher so that it doesn’t create a crash dump file on shutdown.

  • Fixed an issue where the launcher could block players from starting the game.

Cosmetic Fixes

  • Fixed some clipping with Drill Fatigues (Cadian 43rd, Broken Swords, XXXXL)

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Known Issues

  • Scab and Dreg Vanguard enemies currently have slightly more health than intended.

    • Fixed!

We’ve also got some comments on a few of the changes we’ve done in the last few updates:

  • Corruption Damage Change

    • In the previous Hotfix (1.13.3) we changed how Corruption Damage is dealt. Previously, corruption damage alone couldn’t outright kill you. This was only ever intended for Grimoire damage, and so we ‘fixed’ it for other damage sources. However, we understand that this is being relied upon by many as a feature, and so we’ll keep an extra close eye on this.
  • Servo-Skull Damage Nerf

    • In the Depths of the Damned Update (1.13.0) the Servo-Skull had its Strength reduced from 160 to 100. This was an internal change that was meant to go live with the release of Skitarii in 1.12.0, meaning this was the original intended power level of the Servo-Skull, which instead went live on 1.13.0.

    • This brings us to today. Although the Servo-Skull now has the initially intended Strength, we are re-evaluating if the nerf was justified and are considering further balance adjustments to both it and the Noospheric Command Talent.

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That’s all for today!

We’ll see you on the Mourningstar.

– The Darktide Team

Another event with no Aquilas? Shame.

that will be the anniversary

Thanks for the new event and lore! But we are still waiting to hear if we are getting a dev stream on the anniversary @FatsharkQuickpaw . Best time to hear about whats coming next and to ask questions.

new event already? you’re feeding us good daddy shark!

It’s all very cool but Lizardmen when FS? It’s been almost a decade and we are still waiting!!!

So, another meaningless event?
Make peope kill mini-boss that is worthless in basic without any benefit (only tactical, but its RARE), with stupid attack patern, but now its KILL BUFFED VERSION of it and get “drum roll¬¬¬” basic resources and 2 cosmetic that no one cares about, especialy when there is already TONS of it variants.
Sharks, if not aquials, give some cosmetic for classes.

Also, just notice its QuickPaw, funny name)

Going to be teams of 4 x stealth zealots then :sweat_smile:

I meant to ask, but when does the Expedition board reset?
That penance that require you to unlock grid points is taking forever..

Daemonhost Gormaggoth leaving after killing one player is intended I asume.

when we get new tide game dreadtide maybe

I want their next game to be 40k Greentide :crossed_fingers:

It would be great if events in general had an auric tuned version. This one doesn’t even have hi-int. Kills my interest in playing these greatly!

I would put some extra thought into how this gels together with all potential sources of corruption damage in the game, map and enemy design.

Opinion wise: this in my books has been one of the worst changes to the game since you have added Cranial and Blight as “difficulty” modifiers. I want to play the game, not stare at the floor, and or lose games after unavoidable drop downs, because certain modifiers and enemies exist. Yes, player counters corruption exist, and I only have to ask why are we pushed to bring specific builds to play the game?

sure you don’t want to fight ork freebooters and chorfs and zombies?

Please put the servo skull back at 160 strength. It felt like it was in a good place there.

Ork Freebootaz would be very much a part of Greentide I am sure…it would be green because of the orks!

I love Orks and would love to see them properly depicted as they’re meant to be. Funny to read about but utterly terrifying to fight. I think the kind of vibe they have in DT is absolutely perfect for Orks.

Orks are practically infinite too and have a huge range of specialisations and variations. Or a weirdboy blasting green energy out of it’s mouth, eyes, nose and ears lol. Or a bomb squid launched by a mechboy. seas of grots etc.

a meganob or deff dread would be a great monstrosity! Beast snagga riding giant squighog would be pretty crazy to fight!

Damn I wish this was real!

And I’d also love a linear FPS game where you’re a Tau piloting a battle suit and fighting different races. That would be fun as heck.

I’m so bored of humans in 40k. If I wanted human dystopia I’d turn on the news lol. I want to enter the worlds of the xenos!

I am excited to see how this clocks with story and what is coming up in December :smiley:

so how does the event work now? for each normal daemonhost we kill, there’s the chance that this googoo guy spawns? and he’s unkillable and leaves after murdering a sibling?

Kill regullar DH and this one have chance to spawn, its either need to be killed or it despawn after 35 seconds.