If they introduce an Athanor like system, what will happen to Brunt and Melk ?
Like most likely they would use Hadron as the Athanor, but those 2 I don’t see what they would do then
If they introduce an Athanor like system, what will happen to Brunt and Melk ?
Like most likely they would use Hadron as the Athanor, but those 2 I don’t see what they would do then
And that’s where we see that fatshark fails on communication.
They will let us imagine anything till september instead of explaining what is behind this system.
I am fed up of such b…
In some circles this is what passes for content, unfortunately.
That said, this is just our first pre-glimpse into what they’re considering implementing 3 months out so… Let’s tear into it!
Probably sit there as another half implemented system that they never quite figured out what the do with?
Only thing i could see is them selling new “parts” or other things that hook into the system.
Honest to god, all fatshark had to do was:
Seems like out of the four I mentioned the only thing we’re getting is the ability to max out modifiers, but now we have to progress a weapon? Will it be for the individual items or weapon families?
I already spent 1,6k hours in the game and I’m really worried this system wants to, again, artificially lengthen my playtime for no real benefit. We’ll probably find out soon but to be honest I do not like what I’m seeing at the moment.
Perhaps I’m knee-jerking over incomplete info and this is not actually bad at all, but it’s not like I have an official way to confirm my suspicions since there is no crafting devblog available yet.
We’re in hand wave territory with upper management, they know best because they get to issue paychecks. We’re Rejects after all.
I mean we are (optimistically) 3-4 months out and several reworks deep at this point.
At this stage im hoping that they A) actually tell us what they are doing and B) Actually thought the system out and are not going to need to rework it 5 more times to get something that isn’t like sticking your hand into a 50/50 mix of candy and razorblades.
If the cat is out of the bag and we are doing Athanor with the ability to funnel existing weapons into the upgrade process to speed it up then great, cool, that would be neat. I would like them to actually let people know “hey, here is what they are thinking” so people can start the QA early and actually get them thinking about some aspects that they might have missed when putting it together.
I’m not hopefully considering that the supposed response to “this is like gambling” was just “yes” before but it would be nice to actually, you know, provide basic feedback while they are still in the phrase where things can be easily changed rather than in the stage where most of the groundwork is done and changing things would be like pulling teeth.
So it took fatshark 3 years to rediscover the athanor but with extra grind, locks and a further diluted blessing pool?
Great.
No. This isn’t what I want at all; and I doubt any of my Vermintide 2 friends are enthused in grinding in a freakin’ game like this where the focus for these games has never been the item treadmill, that has been a distraction, instead it’s always been on the gameplay of playing on the harder difficulties, improving, and having fun.
All I wanted was just an easy way to get a setup going, that’s it. It’s a hard sell for me to go from Vermintide where I have loadouts for every single character to Darktide where I then need to grind all over again from the start.
I just didn’t expect a Battlepass but for crafting.
First - yeah, the main reason I don’t push into the Auric difficulties is because I cannot be fudged to spend my way into appropriate weapons. I’ve some good stuff, averaging around 500 with mostly tier-3 blessings because the grind is simply not something I/my usual collaborators care to engage in. I haven’t wasted time (well, not much) to chase great weapons. So I have something that works well enough to give me reasonably fun gameplay with my friends on Heresy Difficulty and that’s it, thanks. Not going to push harder, we’re content with noodling casually and not grinding the RNG button for a game.
If we’re assuming that things will improve, then for sure something that enables a little more variety and flexibility to experiment would be hugely welcome. The grind to level up favourites… ehhh, not thrilled at the idea, but if there’s some sort of cross-leveling, global XP that can be spent on anything earned and saved up on top of the earn-as-you-play then maybe it won’t be quite so utterly awful, if it allows some improvement of the side gear while playing with the previously-leveled ‘main’ casual gear.
Somehow, I’m not entirely confident they could manage a system like that, but I can fully envision how it might work. Earn full “mastery XP” on the weapons used based on some arbitrary metric (character XP, materials earned, whatever you want), then 25% of the total is added to a ‘global’ pool available to be spent on “weapon mastery” at will, on any weapon at all. When a weapon has been upped to its full mastery level then 50%-100% (your preference may vary here) of the “mastery XP” earned goes to the global, distribution pool.
If the rate is right, then earning into a system as you play might not be miserable. Maybe this “Global Mastery” then allows smoothing/adjusting/improving of weapons to how we want them, without the possibility of bricking (perhaps a use for the global distribution pool is to unlock locked items so there’s always a chance to unbrick/readjust with XP). Or, y’know, just remove the random base stats, which is a glorious pipe dream.
If it IS just a single stream grind to improve weapons one at a time? And as slow as I fear it could be? I can see people drifting further away from this as the game just keeps flexibility, variety and casual fun locked up.
Pretty much. I’m not impressed. Years they had to create something good and instead they just give us a Battlepass except with extra steps and it’s somehow still worse than a system they already created for Vermintide. At this point bringing back the bounty board from Vermintide 1 where you actively work towards a red would have been better.
Imagine spending several hours to level a weapon and then getting it bricked by a new balance patch or bug that has some of its blessings broken.
If the mastery was global for every mark of that certain weapon or family it’d be somewhat ok but this…
At this point I believe that FS is incapable of designing a non-malicious system. F them.
I’d wish they’d open up a beta or a channel, something, where they can work with players in making a better crafting system that fits with the ethos of 'tide. I’ve seen better ideas during the “Beta” phase. Think about that.
Knowing Fatshark though they’ll leave us in the dark while they work on this rework until the patch is imminent. Drop a blog days before the patch, have no time to act upon feedback, if they even care to, then be surprised when they get blindsided by negative feedback; then the CMs would be sent to the shooting gallery, as always, while the people responsible get away Scott free.
Even just a form where the interested nerds community members can at least offer to do stuff. There’s got to be a better method than bugging people with DMs!
Other articles that came out at the same time covering SotMG didn’t mention itemisation, which leads me to speculate that this Spanish outlet might be using an outdated press kit. I wouldn’t attach too much importance to any of the specifics mentioned here.
I’m fine with the grinding for each singular weapon as long as:
1 I can have on the weapon the exact blessings and perks of my choosing.
2 Once I mastered the weapon I can change those around as much as I desire.
But it is important. If this is what FS came up with after 2 years it shows just how out of touch they are with community feedback. And that the feedback they are getting is either rubbish or being fully ignored. Even if they supposedly scrapped this. The point that this is the culmination of so much time invested is embarassing and downright evil.
Perfectly plausible this could be true and a reasonable explanation. But some more emotional gamers than I might just feel rather worried if the plans have changed sufficiently for the details to suddenly diverge from a previously issued press kit this close to the previously proposed release.
I feel like they should be testing, iterating and balancing, not wholecloth redesigning this close to a release.
If the information is incorrect, isn’t that the job of the PR and marketing teams with their seven managerial or c-suite positions to coordinate, correct and collaborate with media outlets to have the correct information?
Not expecting any further comments or details obviously but I am curious if the testing team has been working with FS on the itemisation update. Would be a relief to know they’re at least getting player feedback on it as they refine it.