Some improvements I'd like to see for the Arbites

I don’t have too many ideas, but the ones I’d want to see are:

  1. I love the dog, but as an Auric Maelstrom—Havoc 30-40 player, I find that when there is a lot going on, it can be difficult to keep track of exactly where the dog is, especially when you’re traversing vertically through the level very quickly.
    It can also sometimes be difficult to know which dog is yours if you have more Arbites on your team, even with nameplates on

  2. I love the Shotpistol, but I’d love to see it as a solo ranged weapon without the shield.

  3. Continuing with weapons, I would like a shock baton,or maybe it could just be a skin for the Arbites shock maul.
    A weapon that looks more similar to a real-life police baton, and I did actually find a picture of what I’m asking for (repression baton from Kill Team Exaction Squad and a solo Shotpistol):


5 Likes

Chain Axe… and heck Power Axe

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one thing that bugs the hell out of me atm, especially on inferno maps: i’ve been using the player outlines + outline colors mods since they came out, and now it seems to lack outlines for the arbites model (because the other classes are still outlined).

while i can see their dogs jumping around clearly, the players themselves are rather hard to track.

have to try @gpkgpk 's new “less annoying arbites” mod.

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Hilariously the head is still outlined under the helmet.

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Indeed, it is. Makes the whole issue even weirder.

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Seems they forgot a new outline type? Or didn’t finish it?
There’s some changes in PlayerUnitOutlineExtension.extensions_ready and it referanced an outline named “default_both_skeleton” which doesn’t exist? Is this suppose to have new unknown material layers that DO outline? Because even an outline that does exist (or defining this one), only the had is outlines as prev. mentioned.

local save_data = Managers.save:account_data()
	local interface_settings = save_data.interface_settings
	local player_outlines_enabled = interface_settings.player_outlines and not Managers.state.game_mode:disable_hologram()

	if player_outlines_enabled and not self._is_local_human then
		local new_outline = "default_both_skeleton"

		self._outline_system:add_outline(unit, new_outline)
	end

	self._player_outlines_enabled = player_outlines_enabled

type or paste code here

Command Baton…
Electro flail
Power maul
….heck all the weapons listed plz

2 Likes

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