I had hoped that at least one or two of these issues would be addressed. Unfortunately, no adjustments were made at all. These problems did not suddenly appear in the past month or two, they have been recognized as significant issues for over a year.
We are not looking for a game where most weapons are useless and gameplay devolves into repetitive spam. We expected the challenging Tide combat inherited from VT2. The fact that these issues have been completely ignored suggests that the Darktide dev team’s vision of “balance” is very different from ours.
Since neither the team nor the community managers seem willing to respond on this matter, it feels like we may have to give up. However, I would like to ask one final time:
thoughts on the current balance adjustments and the plans for the future
The issue of cheat mods
It will probably be ignored, but if possible, please let us know.
Hey Vertraxxx, I know you’re looking for answers on balancing. I can’t really comment on balancing as that’s best suited to Quickpaw (who is very busy, so please be bear with us ), but I can look in to anything that could be deemed broken as opposed to unbalanced, if that makes sense.
Hi, Julia! I’ve just noticed that the Steam page is displaying a different time for the release of the Hive Scum DLC compared to the in-game countdown? Which one of these is accurate? Thanks in advance!
I would consider using macros on Deimos and Purg staff to be pretty broken. They ever gonna do anything about that or is psyker just immune to changes?
Actually it looks like there were balance changes after all: Arbites Grenade now regens in 45 seconds. Undocumented buffs just like Perilous Combustion.
This. Although Duelling Sword definitely needs a nerf at this point. Also maybe Perilous Combustion should become an exclusive talent to Venting Shriek builds only.