Issue Type (Required):
Enemy Mechanics
Issue Description (Required):
This isn’t even the case of audio cues being generally broken. I would imagine there is NO audio cues to warn secondary players standing in the line of fire at all.
[PC] Do You Use Mods? (Optional):
Yes, but I haven’t tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam
yeah i have lost track how many times ive been hit by silent sniper shots because i wasnt the intended target and just happened to walk right into the shot lol
i sort of understand why it’s the way it is, they limited the sound effect to the person being aimed at because otherwise the whole team panic dodges with every sniper shot everywhere
but then it does cleave and can mess you up bad because of that. not making it cleave would be unsatisfiyng too, and having some sort of detection for secondary targets is probably not easy also.
maybe the best way to solve it would be a DIFFERENT sound warning for all non-targets?
The main thing I hate is when it cleaves e.g. ogryn shield special, a lot of the time you’ll see ogryn players slap it down thinking it keeps their teammates behind them safe and then they take no damage while the sniper can still blast the team if they stand behind him when he’s aiming at him.
Like watching experienced teammates when the netgun sound goes off 
All they have to do is play audio cue for those players who are in the line of the shot, no excuses here.