Smite still needs changes

I can see the similarities, but other classes playing selfishly or not doing their jobs don’t quite have the ability to force others to play drastically different or are over-represented like smite turrets are.
Even the aforementioned and dreaded speedy knife zealot isn’t nearly as prevalent as the smite turret.

So these “I’ve seen X” arguments sound good in your ear (like Max Power), but they are rather meaningless because numbers/representation matter.
It’s a given you’ve seen some “good X”, X being smyker in this case, we all have.
But %wise how many? Seems like the overwhelming majority are not the good ones.
Furthermore there seems to be a higher number of perma-smyker turrets that are consolers.

In the totality of players and platforms, smite turrets stick out like a sore thumb in the “bad” bucket.

I’ll repeat myself here to emphasize the distinction as there are 2 overlapping camps to the complaints, and more often than not people only single out and address this camp.
Ignore this and focus on the the other camp :
The vast majority of perma-smykers are a liability in that they don’t move and corner themselves, sacrifice all damage for some CC, overuse it making many if not most situations worse, complain at the team when thing inevitably go south for them etc.
You’re focusing on the “easy” part, which is minuscule compared to the far more common “makes everything harder” part.

edits: grammar/spelling

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